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osu-lazer/osu.Game/Storyboards/Drawables
Dean Herbert 824e68dab3 Fix VectorScale set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976))
but I don't think it's required here.

I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.

Closes https://github.com/ppy/osu/issues/20155.
2022-09-07 15:39:19 +09:00
..
DrawablesExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableStoryboard.cs Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
DrawableStoryboardAnimation.cs Fix VectorScale set to 0 still showing some sprites in storyboard 2022-09-07 15:39:19 +09:00
DrawableStoryboardLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableStoryboardSample.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableStoryboardSprite.cs Fix VectorScale set to 0 still showing some sprites in storyboard 2022-09-07 15:39:19 +09:00
DrawableStoryboardVideo.cs Migrate the majority of existing file lookups to use new extension methods 2022-08-10 16:01:16 +09:00
IFlippable.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IVectorScalable.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00