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osu-lazer/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs
2022-06-17 16:37:17 +09:00

34 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
public class ConstantScrollAlgorithm : IScrollAlgorithm
{
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
{
double adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength);
return adjustedTime - timeRange;
}
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{
// At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin.
// This results in a negative-position value, and the absolute of it indicates the length of the hitobject.
return -PositionAt(startTime, endTime, timeRange, scrollLength);
}
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - currentTime) / timeRange * scrollLength);
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
=> position * timeRange / scrollLength + currentTime;
public void Reset()
{
}
}
}