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518 lines
20 KiB
C#
518 lines
20 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.UI
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{
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[Cached(typeof(IPooledHitObjectProvider))]
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[Cached(typeof(IPooledSampleProvider))]
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public abstract class Playfield : CompositeDrawable, IPooledHitObjectProvider, IPooledSampleProvider
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{
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> is judged.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> NewResult;
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
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private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
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/// <summary>
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/// A function that converts gamefield coordinates to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
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/// <summary>
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/// A function that converts screen space coordinates to gamefield.
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/// </summary>
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public Func<Vector2, Vector2> ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace;
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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public IEnumerable<DrawableHitObject> AllHitObjects
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{
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get
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{
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if (HitObjectContainer == null)
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return Enumerable.Empty<DrawableHitObject>();
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var enumerable = HitObjectContainer.Objects;
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if (nestedPlayfields.Count != 0)
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enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects));
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return enumerable;
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}
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}
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/// <summary>
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/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
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/// </summary>
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public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields;
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private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
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/// <summary>
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/// Whether this <see cref="Playfield"/> is nested in another <see cref="Playfield"/>.
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/// </summary>
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public bool IsNested { get; private set; }
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/// <summary>
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/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
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/// </summary>
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public readonly BindableBool DisplayJudgements = new BindableBool(true);
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[Resolved(CanBeNull = true)]
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private IReadOnlyList<Mod> mods { get; set; }
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/// <summary>
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/// Creates a new <see cref="Playfield"/>.
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/// </summary>
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protected Playfield()
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{
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RelativeSizeAxes = Axes.Both;
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hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
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{
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h.NewResult += (d, r) => NewResult?.Invoke(d, r);
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h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
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h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
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}));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Cursor = CreateCursor();
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if (Cursor != null)
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{
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// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
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Cursor.Hide();
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AddInternal(Cursor);
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}
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}
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private void onNewDrawableHitObject(DrawableHitObject d)
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{
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d.OnNestedDrawableCreated += onNewDrawableHitObject;
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OnNewDrawableHitObject(d);
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Debug.Assert(!d.IsInitialized);
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d.IsInitialized = true;
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}
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/// <summary>
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/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
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/// </summary>
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public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject h)
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{
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if (!h.IsInitialized)
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onNewDrawableHitObject(h);
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HitObjectContainer.Add(h);
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OnHitObjectAdded(h.HitObject);
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}
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/// <summary>
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/// Remove a DrawableHitObject from this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual bool Remove(DrawableHitObject h)
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{
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if (!HitObjectContainer.Remove(h))
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return false;
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OnHitObjectRemoved(h.HitObject);
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return false;
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The added <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectAdded(HitObject hitObject)
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{
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The removed <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectRemoved(HitObject hitObject)
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{
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}
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/// <summary>
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/// Invoked before a new <see cref="DrawableHitObject"/> is added to this <see cref="Playfield"/>.
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/// It is invoked only once even if the drawable is pooled and used multiple times for different <see cref="HitObject"/>s.
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/// </summary>
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/// <remarks>
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/// This is also invoked for nested <see cref="DrawableHitObject"/>s.
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/// </remarks>
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protected virtual void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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}
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/// <summary>
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// </summary>
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public GameplayCursorContainer Cursor { get; private set; }
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/// <summary>
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/// Provide a cursor which is to be used for gameplay.
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/// </summary>
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/// <remarks>
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/// The default provided cursor is invisible when inside the bounds of the <see cref="Playfield"/>.
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/// </remarks>
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/// <returns>The cursor, or null to show the menu cursor.</returns>
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protected virtual GameplayCursorContainer CreateCursor() => new InvisibleCursorContainer();
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/// <summary>
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
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/// </summary>
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/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
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protected void AddNested(Playfield otherPlayfield)
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{
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otherPlayfield.IsNested = true;
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
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otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
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otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
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nestedPlayfields.Add(otherPlayfield);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
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if (HitObjectContainer.Parent == null)
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AddInternal(HitObjectContainer);
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}
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protected override void Update()
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{
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base.Update();
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if (!IsNested && mods != null)
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{
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foreach (var mod in mods)
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{
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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}
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}
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}
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/// <summary>
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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#region Pooling support
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private readonly Dictionary<Type, IDrawablePool> pools = new Dictionary<Type, IDrawablePool>();
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/// <summary>
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/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject"></param>
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public virtual void Add(HitObject hitObject)
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{
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var entry = CreateLifetimeEntry(hitObject);
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lifetimeEntryMap[entry.HitObject] = entry;
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preloadSamples(hitObject);
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HitObjectContainer.Add(entry);
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OnHitObjectAdded(entry.HitObject);
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}
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private void preloadSamples(HitObject hitObject)
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{
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// prepare sample pools ahead of time so we're not initialising at runtime.
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foreach (var sample in hitObject.Samples)
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prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
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foreach (var sample in hitObject.AuxiliarySamples)
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prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
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foreach (var nestedObject in hitObject.NestedHitObjects)
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preloadSamples(nestedObject);
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}
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/// <summary>
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/// Removes a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> from this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject"></param>
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/// <returns>Whether the <see cref="HitObject"/> was successfully removed.</returns>
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public virtual bool Remove(HitObject hitObject)
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{
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if (lifetimeEntryMap.Remove(hitObject, out var entry))
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{
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HitObjectContainer.Remove(entry);
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OnHitObjectRemoved(hitObject);
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return true;
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}
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return nestedPlayfields.Any(p => p.Remove(hitObject));
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}
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/// <summary>
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/// Creates the <see cref="HitObjectLifetimeEntry"/> for a given <see cref="HitObject"/>.
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/// </summary>
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/// <remarks>
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/// This may be overridden to provide custom lifetime control (e.g. via <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/>.
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/// </remarks>
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/// <param name="hitObject">The <see cref="HitObject"/> to create the entry for.</param>
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/// <returns>The <see cref="HitObjectLifetimeEntry"/>.</returns>
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[NotNull]
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protected virtual HitObjectLifetimeEntry CreateLifetimeEntry([NotNull] HitObject hitObject) => new HitObjectLifetimeEntry(hitObject);
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/// <summary>
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/// Registers a default <see cref="DrawableHitObject"/> pool with this <see cref="DrawableRuleset"/> which is to be used whenever
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/// <see cref="DrawableHitObject"/> representations are requested for the given <typeparamref name="TObject"/> type.
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/// </summary>
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/// <param name="initialSize">The number of <see cref="DrawableHitObject"/>s to be initially stored in the pool.</param>
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/// <param name="maximumSize">
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/// The maximum number of <see cref="DrawableHitObject"/>s that can be stored in the pool.
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/// If this limit is exceeded, every subsequent <see cref="DrawableHitObject"/> will be created anew instead of being retrieved from the pool,
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/// until some of the existing <see cref="DrawableHitObject"/>s are returned to the pool.
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/// </param>
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/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
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/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
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public void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
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where TObject : HitObject
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where TDrawable : DrawableHitObject, new()
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=> RegisterPool<TObject, TDrawable>(new DrawablePool<TDrawable>(initialSize, maximumSize));
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/// <summary>
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/// Registers a custom <see cref="DrawableHitObject"/> pool with this <see cref="DrawableRuleset"/> which is to be used whenever
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/// <see cref="DrawableHitObject"/> representations are requested for the given <typeparamref name="TObject"/> type.
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/// </summary>
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/// <param name="pool">The <see cref="DrawablePool{T}"/> to register.</param>
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/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
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/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
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protected void RegisterPool<TObject, TDrawable>([NotNull] DrawablePool<TDrawable> pool)
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where TObject : HitObject
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where TDrawable : DrawableHitObject, new()
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{
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pools[typeof(TObject)] = pool;
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AddInternal(pool);
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}
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DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent)
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{
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var pool = prepareDrawableHitObjectPool(hitObject);
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return (DrawableHitObject)pool?.Get(d =>
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{
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var dho = (DrawableHitObject)d;
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if (!dho.IsInitialized)
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{
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onNewDrawableHitObject(dho);
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// If this is the first time this DHO is being used, then apply the DHO mods.
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// This is done before Apply() so that the state is updated once when the hitobject is applied.
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if (mods != null)
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{
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foreach (var m in mods.OfType<IApplicableToDrawableHitObject>())
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m.ApplyToDrawableHitObject(dho);
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}
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}
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if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
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dho.ParentHitObject = parent;
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dho.Apply(entry);
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});
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}
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private IDrawablePool prepareDrawableHitObjectPool(HitObject hitObject)
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{
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var lookupType = hitObject.GetType();
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IDrawablePool pool;
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// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
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if (!pools.TryGetValue(lookupType, out pool))
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{
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foreach (var (t, p) in pools)
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{
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if (!t.IsInstanceOfType(hitObject))
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continue;
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pools[lookupType] = pool = p;
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break;
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}
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}
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return pool;
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}
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private readonly Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>> samplePools = new Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>>();
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public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) => prepareSamplePool(sampleInfo).Get();
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private DrawablePool<PoolableSkinnableSample> prepareSamplePool(ISampleInfo sampleInfo)
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{
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if (samplePools.TryGetValue(sampleInfo, out var pool)) return pool;
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AddInternal(samplePools[sampleInfo] = pool = new DrawableSamplePool(sampleInfo, 1));
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return pool;
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}
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private class DrawableSamplePool : DrawablePool<PoolableSkinnableSample>
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{
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private readonly ISampleInfo sampleInfo;
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public DrawableSamplePool(ISampleInfo sampleInfo, int initialSize, int? maximumSize = null)
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: base(initialSize, maximumSize)
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{
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this.sampleInfo = sampleInfo;
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}
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protected override PoolableSkinnableSample CreateNewDrawable() => base.CreateNewDrawable().With(d => d.Apply(sampleInfo));
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}
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#endregion
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#region Editor logic
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageBegan;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageFinished;
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
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/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
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internal void SetKeepAlive(HitObject hitObject, bool keepAlive)
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{
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if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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{
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entry.KeepAlive = keepAlive;
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return;
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}
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foreach (var p in nestedPlayfields)
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p.SetKeepAlive(hitObject, keepAlive);
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}
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/// <summary>
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/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
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/// </summary>
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internal void KeepAllAlive()
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{
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foreach (var (_, entry) in lifetimeEntryMap)
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entry.KeepAlive = true;
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foreach (var p in nestedPlayfields)
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p.KeepAllAlive();
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}
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/// <summary>
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/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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internal double PastLifetimeExtension
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{
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get => HitObjectContainer.PastLifetimeExtension;
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set
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{
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HitObjectContainer.PastLifetimeExtension = value;
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foreach (var nested in nestedPlayfields)
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nested.PastLifetimeExtension = value;
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}
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}
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/// <summary>
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/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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internal double FutureLifetimeExtension
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{
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get => HitObjectContainer.FutureLifetimeExtension;
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set
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{
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HitObjectContainer.FutureLifetimeExtension = value;
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foreach (var nested in nestedPlayfields)
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nested.FutureLifetimeExtension = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public class InvisibleCursorContainer : GameplayCursorContainer
|
|
{
|
|
protected override Drawable CreateCursor() => new InvisibleCursor();
|
|
|
|
private class InvisibleCursor : Drawable
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|