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40 lines
1.7 KiB
C#
40 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class ModSelectOverlayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.ModSelectOverlay";
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/// <summary>
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/// "Mod Select"
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/// </summary>
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public static LocalisableString ModSelectTitle => new TranslatableString(getKey(@"mod_select_title"), @"Mod Select");
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/// <summary>
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/// "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."
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/// </summary>
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public static LocalisableString ModSelectDescription => new TranslatableString(getKey(@"mod_select_description"), @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.");
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/// <summary>
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/// "Mod Customisation"
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/// </summary>
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public static LocalisableString ModCustomisation => new TranslatableString(getKey(@"mod_customisation"), @"Mod Customisation");
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/// <summary>
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/// "Personal Presets"
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/// </summary>
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public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets");
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/// <summary>
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/// "Add preset"
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/// </summary>
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public static LocalisableString AddPreset => new TranslatableString(getKey(@"add_preset"), @"Add preset");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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