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49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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namespace osu.Game.Database
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{
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public class LegacyBeatmapImporter : LegacyModelImporter<BeatmapSetInfo>
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{
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protected override string ImportFromStablePath => ".";
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protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
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protected override IEnumerable<string> GetStableImportPaths(Storage storage)
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{
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// make sure the directory exists
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if (!storage.ExistsDirectory(string.Empty))
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yield break;
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foreach (string directory in storage.GetDirectories(string.Empty))
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{
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var directoryStorage = storage.GetStorageForDirectory(directory);
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if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
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{
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// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
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// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
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foreach (string subDirectory in GetStableImportPaths(directoryStorage))
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yield return subDirectory;
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}
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else
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yield return storage.GetFullPath(directory);
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}
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}
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public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
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: base(importer)
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{
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}
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}
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}
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