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osu-lazer/osu.Game.Rulesets.Catch/UI/ICatchComboCounter.cs
2022-06-17 16:37:17 +09:00

27 lines
948 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// An interface providing a set of methods to update the combo counter.
/// </summary>
public interface ICatchComboCounter : IDrawable
{
/// <summary>
/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
/// </summary>
/// <remarks>
/// This is called regardless of whether the clock is rewinding.
/// </remarks>
/// <param name="combo">The new combo value.</param>
/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
void UpdateCombo(int combo, Color4? hitObjectColour = null);
}
}