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61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.UI;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Pippidon.Replays
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{
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public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
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{
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public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
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public PippidonAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void GenerateFrames()
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{
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int currentLane = 0;
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Frames.Add(new PippidonReplayFrame());
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foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
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{
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if (currentLane == hitObject.Lane)
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continue;
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int totalTravel = Math.Abs(hitObject.Lane - currentLane);
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var direction = hitObject.Lane > currentLane ? PippidonAction.MoveDown : PippidonAction.MoveUp;
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double time = hitObject.StartTime - 5;
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if (totalTravel == PippidonPlayfield.LANE_COUNT - 1)
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addFrame(time, direction == PippidonAction.MoveDown ? PippidonAction.MoveUp : PippidonAction.MoveDown);
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else
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{
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time -= totalTravel * KEY_UP_DELAY;
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for (int i = 0; i < totalTravel; i++)
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{
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addFrame(time, direction);
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time += KEY_UP_DELAY;
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}
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}
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currentLane = hitObject.Lane;
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}
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}
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private void addFrame(double time, PippidonAction direction)
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{
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Frames.Add(new PippidonReplayFrame(direction) { Time = time });
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Frames.Add(new PippidonReplayFrame { Time = time + KEY_UP_DELAY }); //Release the keys as well
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}
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}
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}
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