mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 04:27:52 +08:00
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class SkinnableSpriteText : SkinnableDrawable, IHasText
|
|
{
|
|
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, ConfineMode confineMode = ConfineMode.NoScaling)
|
|
: base(component, defaultImplementation, confineMode)
|
|
{
|
|
}
|
|
|
|
protected override void SkinChanged(ISkinSource skin)
|
|
{
|
|
base.SkinChanged(skin);
|
|
|
|
if (Drawable is IHasText textDrawable)
|
|
textDrawable.Text = Text;
|
|
}
|
|
|
|
private LocalisableString text;
|
|
|
|
public LocalisableString Text
|
|
{
|
|
get => text;
|
|
set
|
|
{
|
|
if (text == value)
|
|
return;
|
|
|
|
text = value;
|
|
|
|
if (Drawable is IHasText textDrawable)
|
|
textDrawable.Text = value;
|
|
}
|
|
}
|
|
}
|
|
}
|