mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 14:43:21 +08:00
220 lines
7.6 KiB
C#
220 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Legacy;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Screens.Select;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.SongSelect
|
|
{
|
|
[TestFixture]
|
|
public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene
|
|
{
|
|
private RulesetStore rulesets = null!;
|
|
private TestBeatmapInfoWedgeV2 infoWedge = null!;
|
|
private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(RulesetStore rulesets)
|
|
{
|
|
this.rulesets = rulesets;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
AddRange(new Drawable[]
|
|
{
|
|
// This exists only to make the wedge more visible in the test scene
|
|
new Box
|
|
{
|
|
Y = -20,
|
|
Colour = Colour4.Cornsilk.Darken(0.2f),
|
|
Height = BeatmapInfoWedgeV2.WEDGE_HEIGHT + 40,
|
|
Width = 0.65f,
|
|
RelativeSizeAxes = Axes.X,
|
|
Margin = new MarginPadding { Top = 20, Left = -10 }
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Top = 20 },
|
|
Child = infoWedge = new TestBeatmapInfoWedgeV2
|
|
{
|
|
Width = 0.6f,
|
|
RelativeSizeAxes = Axes.X,
|
|
},
|
|
}
|
|
});
|
|
|
|
AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
|
|
{
|
|
foreach (var hasCurrentValue in infoWedge.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
|
|
hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestRulesetChange()
|
|
{
|
|
selectBeatmap(Beatmap.Value.Beatmap);
|
|
|
|
AddWaitStep("wait for select", 3);
|
|
|
|
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
|
{
|
|
var instance = rulesetInfo.CreateInstance();
|
|
var testBeatmap = createTestBeatmap(rulesetInfo);
|
|
|
|
beatmaps.Add(testBeatmap);
|
|
|
|
setRuleset(rulesetInfo);
|
|
|
|
selectBeatmap(testBeatmap);
|
|
|
|
testBeatmapLabels(instance);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestWedgeVisibility()
|
|
{
|
|
AddStep("hide", () => { infoWedge.Hide(); });
|
|
AddWaitStep("wait for hide", 3);
|
|
AddAssert("check visibility", () => infoWedge.Alpha == 0);
|
|
AddStep("show", () => { infoWedge.Show(); });
|
|
AddWaitStep("wait for show", 1);
|
|
AddAssert("check visibility", () => infoWedge.Alpha > 0);
|
|
}
|
|
|
|
private void testBeatmapLabels(Ruleset ruleset)
|
|
{
|
|
AddAssert("check title", () => infoWedge.Info!.TitleLabel.Current.Value == $"{ruleset.ShortName}Title");
|
|
AddAssert("check artist", () => infoWedge.Info!.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("reset mods", () => SelectedMods.SetDefault());
|
|
}
|
|
|
|
[Test]
|
|
public void TestTruncation()
|
|
{
|
|
selectBeatmap(createLongMetadata());
|
|
}
|
|
|
|
[Test]
|
|
public void TestNullBeatmapWithBackground()
|
|
{
|
|
selectBeatmap(null);
|
|
AddAssert("check default title", () => infoWedge.Info!.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
|
|
AddAssert("check default artist", () => infoWedge.Info!.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
|
|
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
|
|
}
|
|
|
|
private void setRuleset(RulesetInfo rulesetInfo)
|
|
{
|
|
Container? containerBefore = null;
|
|
|
|
AddStep("set ruleset", () =>
|
|
{
|
|
// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
|
|
if (!rulesetInfo.Equals(Ruleset.Value))
|
|
containerBefore = infoWedge.DisplayedContent;
|
|
|
|
Ruleset.Value = rulesetInfo;
|
|
});
|
|
|
|
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
|
|
}
|
|
|
|
private void selectBeatmap(IBeatmap? b)
|
|
{
|
|
Container? containerBefore = null;
|
|
|
|
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
|
|
{
|
|
containerBefore = infoWedge.DisplayedContent;
|
|
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
|
|
infoWedge.Show();
|
|
});
|
|
|
|
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
|
|
}
|
|
|
|
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
|
{
|
|
List<HitObject> objects = new List<HitObject>();
|
|
for (double i = 0; i < 50000; i += 1000)
|
|
objects.Add(new TestHitObject { StartTime = i });
|
|
|
|
return new Beatmap
|
|
{
|
|
BeatmapInfo = new BeatmapInfo
|
|
{
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
Author = { Username = $"{ruleset.ShortName}Author" },
|
|
Artist = $"{ruleset.ShortName}Artist",
|
|
Source = $"{ruleset.ShortName}Source",
|
|
Title = $"{ruleset.ShortName}Title"
|
|
},
|
|
Ruleset = ruleset,
|
|
StarRating = 6,
|
|
DifficultyName = $"{ruleset.ShortName}Version",
|
|
Difficulty = new BeatmapDifficulty()
|
|
},
|
|
HitObjects = objects
|
|
};
|
|
}
|
|
|
|
private IBeatmap createLongMetadata()
|
|
{
|
|
return new Beatmap
|
|
{
|
|
BeatmapInfo = new BeatmapInfo
|
|
{
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
Author = { Username = "WWWWWWWWWWWWWWW" },
|
|
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
|
|
Source = "Verrrrry long Source",
|
|
Title = "Verrrrry long Title"
|
|
},
|
|
DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
|
|
Status = BeatmapOnlineStatus.Graveyard,
|
|
},
|
|
};
|
|
}
|
|
|
|
private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2
|
|
{
|
|
public new Container? DisplayedContent => base.DisplayedContent;
|
|
public new WedgeInfoText? Info => base.Info;
|
|
}
|
|
|
|
private class TestHitObject : ConvertHitObject, IHasPosition
|
|
{
|
|
public float X => 0;
|
|
public float Y => 0;
|
|
public Vector2 Position { get; } = Vector2.Zero;
|
|
}
|
|
}
|
|
}
|