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85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
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[Cached]
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private readonly InputCountController controller;
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public TestSceneKeyCounter()
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{
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Children = new Drawable[]
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{
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controller = new InputCountController(),
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(72.7f),
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Children = new KeyCounterDisplay[]
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{
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new DefaultKeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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},
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new ArgonKeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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}
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}
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};
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var inputTriggers = new InputTrigger[]
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{
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new KeyCounterKeyboardTrigger(Key.X),
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new KeyCounterKeyboardTrigger(Key.X),
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new KeyCounterMouseTrigger(MouseButton.Left),
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new KeyCounterMouseTrigger(MouseButton.Right),
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};
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AddRange(inputTriggers);
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controller.AddRange(inputTriggers);
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AddStep("Add random", () =>
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{
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Key key = (Key)((int)Key.A + RNG.Next(26));
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var trigger = new KeyCounterKeyboardTrigger(key);
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Add(trigger);
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controller.Add(trigger);
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});
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InputTrigger testTrigger = controller.Triggers.First();
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Key testKey = ((KeyCounterKeyboardTrigger)testTrigger).Key;
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testTrigger.ActivationCount.Value == 1);
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testTrigger.ActivationCount.Value == 2);
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AddStep("Disable counting", () => controller.IsCounting.Value = false);
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addPressKeyStep();
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AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
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void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
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}
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}
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}
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