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195 lines
7.5 KiB
C#
195 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatcher : OsuTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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private Container droppedObjectContainer;
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private TestCatcher catcher;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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var difficulty = new BeatmapDifficulty
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{
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CircleSize = 0,
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};
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var trailContainer = new Container();
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droppedObjectContainer = new Container();
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catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty);
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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trailContainer,
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droppedObjectContainer,
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catcher
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}
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};
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});
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[Test]
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public void TestCatcherCatchWidth()
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{
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var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
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AddStep("catch fruit", () =>
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{
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attemptCatch(new Fruit { X = -halfWidth + 1 });
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attemptCatch(new Fruit { X = halfWidth - 1 });
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});
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checkPlate(2);
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AddStep("miss fruit", () =>
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{
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attemptCatch(new Fruit { X = -halfWidth - 1 });
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attemptCatch(new Fruit { X = halfWidth + 1 });
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});
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checkPlate(2);
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}
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[Test]
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public void TestFruitChangesCatcherState()
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{
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AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 }));
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checkState(CatcherAnimationState.Fail);
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkState(CatcherAnimationState.Idle);
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AddStep("catch kiai fruit", () => attemptCatch(new TestKiaiFruit()));
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checkState(CatcherAnimationState.Kiai);
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}
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[Test]
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public void TestNormalFruitResetsHyperDashState()
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{
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AddStep("catch hyper fruit", () => attemptCatch(new Fruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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checkHyperDash(true);
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AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
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checkHyperDash(false);
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}
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[Test]
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public void TestTinyDropletMissPreservesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
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// catcher state and hyper dash state is preserved
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checkState(CatcherAnimationState.Kiai);
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checkHyperDash(true);
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}
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[Test]
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public void TestBananaMissPreservesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
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// catcher state is preserved but hyper dash state is reset
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checkState(CatcherAnimationState.Kiai);
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checkHyperDash(false);
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}
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[Test]
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public void TestCatcherStacking()
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkPlate(1);
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AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
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checkPlate(10);
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AddAssert("caught objects are stacked", () =>
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catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
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catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
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catcher.CaughtObjects.Any(obj => obj.Y < -20));
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}
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[Test]
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public void TestCatcherExplosionAndDropping()
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
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AddStep("explode", () => catcher.Explode());
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AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddStep("catch fruits", () => attemptCatch(new Fruit(), 10));
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AddStep("drop", () => catcher.Drop());
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AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitLighting(bool enabled)
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{
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AddStep($"{(enabled ? "enable" : "disable")} hit lighting", () => config.Set(OsuSetting.HitLighting, enabled));
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddAssert("check hit lighting", () => catcher.ChildrenOfType<HitExplosion>().Any() == enabled);
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}
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private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
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private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
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private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
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private void attemptCatch(CatchHitObject hitObject, int count = 1)
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{
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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for (var i = 0; i < count; i++)
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catcher.AttemptCatch(hitObject);
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}
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public class TestCatcher : Catcher
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{
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public IEnumerable<DrawablePalpableCatchHitObject> CaughtObjects => this.ChildrenOfType<DrawablePalpableCatchHitObject>();
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public TestCatcher(Container trailsTarget, Container droppedObjectTarget, BeatmapDifficulty difficulty)
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: base(trailsTarget, droppedObjectTarget, difficulty)
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{
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}
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}
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public class TestKiaiFruit : Fruit
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{
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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}
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}
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}
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}
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