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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
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{
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private readonly Vector2 offset = new Vector2(-20, 5);
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public DefaultAccuracyCounter()
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{
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Origin = Anchor.TopRight;
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Anchor = Anchor.TopRight;
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}
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[Resolved(canBeNull: true)]
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private HUDOverlay hud { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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}
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protected override void Update()
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{
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base.Update();
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if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Anchor = Anchor.TopLeft;
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Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
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}
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}
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}
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}
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