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osu-lazer/osu.Game/Skinning/SkinComponentsContainerLookup.cs
2023-07-28 15:50:44 +09:00

78 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using osu.Framework.Extensions;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="TargetArea"/> of the game.
/// </summary>
public class SkinComponentsContainerLookup : ISkinComponentLookup, IEquatable<SkinComponentsContainerLookup>
{
/// <summary>
/// The target area / layer of the game for which skin components will be returned.
/// </summary>
public readonly TargetArea Target;
/// <summary>
/// The ruleset for which skin components should be returned.
/// A <see langword="null"/> value means that returned components are global and should be applied for all rulesets.
/// </summary>
public readonly RulesetInfo? Ruleset;
public SkinComponentsContainerLookup(TargetArea target, RulesetInfo? ruleset = null)
{
Target = target;
Ruleset = ruleset;
}
public override string ToString()
{
if (Ruleset == null) return Target.GetDescription();
return $"{Target.GetDescription()} (\"{Ruleset.Name}\" only)";
}
public bool Equals(SkinComponentsContainerLookup? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Target == other.Target && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((SkinComponentsContainerLookup)obj);
}
public override int GetHashCode()
{
return HashCode.Combine((int)Target, Ruleset);
}
/// <summary>
/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
/// </summary>
public enum TargetArea
{
[Description("HUD")]
MainHUDComponents,
[Description("Song select")]
SongSelect,
[Description("Playfield")]
Playfield
}
}
}