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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/Statistics/FavouritesStatistic.cs
2023-06-24 01:00:03 +09:00

45 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Beatmaps.Drawables.Cards.Statistics
{
/// <summary>
/// Shows the number of favourites that a beatmap set has received.
/// </summary>
public partial class FavouritesStatistic : BeatmapCardStatistic, IHasCurrentValue<BeatmapSetFavouriteState>
{
private readonly BindableWithCurrent<BeatmapSetFavouriteState> current;
public Bindable<BeatmapSetFavouriteState> Current
{
get => current.Current;
set => current.Current = value;
}
public FavouritesStatistic(IBeatmapSetOnlineInfo onlineInfo)
{
current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(onlineInfo.HasFavourited, onlineInfo.FavouriteCount));
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ => updateState(), true);
}
private void updateState()
{
Icon = current.Value.Favourited ? FontAwesome.Solid.Heart : FontAwesome.Regular.Heart;
Text = current.Value.FavouriteCount.ToMetric(decimals: 1);
TooltipText = BeatmapsStrings.PanelFavourites(current.Value.FavouriteCount.ToLocalisableString(@"N0"));
}
}
}