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101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public class EpilepsyWarning : VisibilityContainer
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{
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public const double FADE_DURATION = 250;
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public EpilepsyWarning()
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{
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RelativeSizeAxes = Axes.Both;
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Alpha = 0f;
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}
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private BackgroundScreenBeatmap dimmableBackground;
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public BackgroundScreenBeatmap DimmableBackground
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{
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get => dimmableBackground;
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set
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{
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dimmableBackground = value;
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if (IsLoaded)
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updateBackgroundFade();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Colour = colours.Yellow,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.ExclamationTriangle,
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Size = new Vector2(50),
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},
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new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25))
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}.With(tfc =>
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{
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tfc.AddText("This beatmap contains scenes with ");
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tfc.AddText("rapidly flashing colours", s =>
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{
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s.Font = s.Font.With(weight: FontWeight.Bold);
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s.Colour = colours.Yellow;
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});
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tfc.AddText(".");
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tfc.NewParagraph();
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tfc.AddText("Please take caution if you are affected by epilepsy.");
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}),
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}
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}
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};
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}
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protected override void PopIn()
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{
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updateBackgroundFade();
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this.FadeIn(FADE_DURATION, Easing.OutQuint);
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}
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private void updateBackgroundFade()
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{
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DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
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}
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protected override void PopOut() => this.FadeOut(FADE_DURATION);
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}
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}
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