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osu-lazer/osu.Game/Screens/Play/BreaksOverlay/BreakOverlay.cs
2017-09-21 22:54:46 +03:00

173 lines
6.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using System.Collections.Generic;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class BreakOverlay : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.35f;
private const int vertical_margin = 25;
private const float glowing_x_offset = 0.13f;
private const float glowing_x_final = 0.22f;
private const float blurred_x_offset = 0.2f;
public List<BreakPeriod> Breaks;
public override IFrameBasedClock Clock
{
set
{
base.Clock = remainingTimeCounter.Clock = value;
}
get { return base.Clock; }
}
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly InfoContainer info;
private readonly GlowingIcon leftGlowingIcon;
private readonly GlowingIcon rightGlowingIcon;
private readonly BlurredIcon leftBlurredIcon;
private readonly BlurredIcon rightBlurredIcon;
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
letterboxOverlay = new LetterboxOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Size = new Vector2(0, 8),
CornerRadius = 4,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new InfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
leftGlowingIcon = new GlowingIcon
{
Origin = Anchor.CentreRight,
Icon = Graphics.FontAwesome.fa_chevron_left,
Size = new Vector2(60),
X = 1 + glowing_x_offset,
},
rightGlowingIcon = new GlowingIcon
{
Origin = Anchor.CentreLeft,
Icon = Graphics.FontAwesome.fa_chevron_right,
Size = new Vector2(60),
X = -glowing_x_offset,
},
leftBlurredIcon = new BlurredIcon
{
Origin = Anchor.CentreRight,
Icon = Graphics.FontAwesome.fa_chevron_left,
X = 1 + blurred_x_offset,
},
rightBlurredIcon = new BlurredIcon
{
Origin = Anchor.CentreLeft,
Icon = Graphics.FontAwesome.fa_chevron_right,
X = -blurred_x_offset,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
InitializeBreaks();
}
public void InitializeBreaks()
{
if (Breaks == null)
return;
foreach (var b in Breaks)
{
if (!b.HasEffect)
continue;
using (BeginAbsoluteSequence(b.StartTime, true))
{
onBreakIn(b);
using (BeginDelayedSequence(b.Duration, true))
onBreakOut();
}
}
}
private void onBreakIn(BreakPeriod b)
{
if (letterboxing)
letterboxOverlay.FadeIn(fade_duration);
remainingTimeBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Then()
.ResizeWidthTo(0, b.Duration);
Scheduler.AddDelayed(() => remainingTimeCounter.StartCounting(b.EndTime), b.StartTime);
remainingTimeCounter.FadeIn(fade_duration);
info.FadeIn(fade_duration);
leftGlowingIcon.MoveToX(1 - glowing_x_final, fade_duration, Easing.OutQuint);
rightGlowingIcon.MoveToX(glowing_x_final, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(1, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(0, fade_duration, Easing.OutQuint);
}
private void onBreakOut()
{
if (letterboxing)
letterboxOverlay.FadeOut(fade_duration);
remainingTimeCounter.FadeOut(fade_duration);
info.FadeOut(fade_duration);
leftGlowingIcon.MoveToX(1 + glowing_x_offset, fade_duration, Easing.OutQuint);
rightGlowingIcon.MoveToX(-glowing_x_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(1 + blurred_x_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(-blurred_x_offset, fade_duration, Easing.OutQuint);
}
}
}