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66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics;
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using System;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Screens.Play.BreaksOverlay
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{
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public class RemainingTimeCounter : VisibilityContainer
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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private readonly OsuSpriteText counter;
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private int? previousSecond;
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private double endTime;
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private bool isCounting;
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public RemainingTimeCounter()
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{
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AutoSizeAxes = Axes.Both;
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Child = counter = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 33,
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Font = "Venera",
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};
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}
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public void StartCounting(double endTime)
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{
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this.endTime = endTime;
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isCounting = true;
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}
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protected override void Update()
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{
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base.Update();
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if (isCounting)
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{
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var currentTime = Clock.CurrentTime;
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if (currentTime < endTime)
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{
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int currentSecond = (int)Math.Ceiling((endTime - Clock.CurrentTime) / 1000.0);
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if (currentSecond != previousSecond)
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{
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counter.Text = currentSecond.ToString();
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previousSecond = currentSecond;
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}
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}
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else isCounting = false;
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}
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}
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protected override void PopIn() => this.FadeIn(fade_duration);
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protected override void PopOut() => this.FadeOut(fade_duration);
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}
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}
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