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5d8c153c1e
It turns out there's some quite convoluted scheduling / order of execution requirements of ModSelectOverlay and ModSection. Applying scheduling causes a runaway condition ending in zero frames after many mod button changes. I wanted to avoid rewriting the whole component, so have just moved the schedule to guard against the part where drawables are actually changed. |
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.. | ||
Sections | ||
ModButton.cs | ||
ModButtonEmpty.cs | ||
ModControlSection.cs | ||
ModSection.cs | ||
ModSelectOverlay.cs | ||
ModSettingsContainer.cs |