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129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public class ReplayDownloadButton : CompositeDrawable
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{
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public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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private DownloadButton button;
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private ShakeContainer shakeContainer;
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private ScoreDownloadTracker downloadTracker;
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private ReplayAvailability replayAvailability
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{
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get
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{
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if (State.Value == DownloadState.LocallyAvailable)
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return ReplayAvailability.Local;
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if (!string.IsNullOrEmpty(Score.Value?.Hash))
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return ReplayAvailability.Online;
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return ReplayAvailability.NotAvailable;
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}
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}
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public ReplayDownloadButton(ScoreInfo score)
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{
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Score.Value = score;
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Size = new Vector2(50, 30);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, ScoreModelDownloader scores)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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button.Action = () =>
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{
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switch (State.Value)
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{
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case DownloadState.LocallyAvailable:
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game?.PresentScore(Score.Value, ScorePresentType.Gameplay);
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break;
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case DownloadState.NotDownloaded:
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scores.Download(Score.Value);
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break;
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case DownloadState.Importing:
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case DownloadState.Downloading:
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shakeContainer.Shake();
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break;
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}
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};
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Score.BindValueChanged(score =>
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{
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downloadTracker?.RemoveAndDisposeImmediately();
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if (score.NewValue != null)
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{
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AddInternal(downloadTracker = new ScoreDownloadTracker(score.NewValue)
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{
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State = { BindTarget = State }
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});
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}
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updateState();
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}, true);
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State.BindValueChanged(state =>
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{
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button.State.Value = state.NewValue;
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updateState();
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}, true);
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}
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private void updateState()
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{
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switch (replayAvailability)
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{
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case ReplayAvailability.Local:
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button.TooltipText = @"watch replay";
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button.Enabled.Value = true;
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break;
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case ReplayAvailability.Online:
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button.TooltipText = @"download replay";
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button.Enabled.Value = true;
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break;
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default:
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button.TooltipText = @"replay unavailable";
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button.Enabled.Value = false;
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break;
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}
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}
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private enum ReplayAvailability
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{
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Local,
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Online,
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NotAvailable,
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}
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}
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}
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