mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 14:52:55 +08:00
137 lines
4.7 KiB
C#
137 lines
4.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using osu.Game.Database;
|
|
|
|
namespace osu.Game.Rulesets
|
|
{
|
|
/// <summary>
|
|
/// Todo: All of this needs to be moved to a RulesetStore.
|
|
/// </summary>
|
|
public class RulesetStore : DatabaseBackedStore
|
|
{
|
|
private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
|
|
|
|
static RulesetStore()
|
|
{
|
|
AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
|
|
|
|
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
|
|
loadRulesetFromFile(file);
|
|
}
|
|
|
|
public RulesetStore(Func<OsuDbContext> factory)
|
|
: base(factory)
|
|
{
|
|
AddMissingRulesets();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve a ruleset using a known ID.
|
|
/// </summary>
|
|
/// <param name="id">The ruleset's internal ID.</param>
|
|
/// <returns>A ruleset, if available, else null.</returns>
|
|
public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
|
|
|
|
/// <summary>
|
|
/// Retrieve a ruleset using a known short name.
|
|
/// </summary>
|
|
/// <param name="shortName">The ruleset's short name.</param>
|
|
/// <returns>A ruleset, if available, else null.</returns>
|
|
public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
|
|
|
|
/// <summary>
|
|
/// All available rulesets.
|
|
/// </summary>
|
|
public IEnumerable<RulesetInfo> AvailableRulesets;
|
|
|
|
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
|
|
|
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
|
|
|
protected void AddMissingRulesets()
|
|
{
|
|
var context = GetContext();
|
|
|
|
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo())).ToList();
|
|
|
|
//add all legacy modes in correct order
|
|
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
|
|
{
|
|
var rulesetInfo = createRulesetInfo(r);
|
|
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == rulesetInfo.ID) == null)
|
|
{
|
|
context.RulesetInfo.Add(rulesetInfo);
|
|
}
|
|
}
|
|
|
|
context.SaveChanges();
|
|
|
|
//add any other modes
|
|
foreach (var r in instances.Where(r => r.LegacyID < 0))
|
|
{
|
|
var us = createRulesetInfo(r);
|
|
|
|
var existing = context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
|
|
|
|
if (existing == null)
|
|
context.RulesetInfo.Add(us);
|
|
}
|
|
|
|
context.SaveChanges();
|
|
|
|
//perform a consistency check
|
|
foreach (var r in context.RulesetInfo)
|
|
{
|
|
try
|
|
{
|
|
var instance = r.CreateInstance();
|
|
|
|
r.Name = instance.Description;
|
|
r.ShortName = instance.ShortName;
|
|
|
|
r.Available = true;
|
|
}
|
|
catch
|
|
{
|
|
r.Available = false;
|
|
}
|
|
}
|
|
|
|
context.SaveChanges();
|
|
|
|
AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList();
|
|
}
|
|
|
|
private static void loadRulesetFromFile(string file)
|
|
{
|
|
var filename = Path.GetFileNameWithoutExtension(file);
|
|
|
|
if (loaded_assemblies.Values.Any(t => t.Namespace == filename))
|
|
return;
|
|
|
|
try
|
|
{
|
|
var assembly = Assembly.LoadFrom(file);
|
|
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
}
|
|
|
|
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
|
|
{
|
|
Name = ruleset.Description,
|
|
ShortName = ruleset.ShortName,
|
|
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
|
|
ID = ruleset.LegacyID
|
|
};
|
|
}
|
|
}
|