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mirror of https://github.com/ppy/osu.git synced 2024-11-15 01:23:44 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
2020-04-17 19:52:58 +09:00
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Drawables Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
BarLine.cs Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
DrumRoll.cs Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
DrumRollTick.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Hit.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
StrongHitObject.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Swell.cs Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00