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osu-lazer/osu.Game/Graphics/UserInterface/TooltipIconButton.cs
2018-07-24 18:55:50 +02:00

102 lines
2.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using System;
namespace osu.Game.Graphics.UserInterface
{
// not inheriting osuclickablecontainer/osuhovercontainer
// because click/hover sounds cannot be disabled, and they make
// double sounds when reappearing under the cursor
public class TooltipIconButton : ClickableContainer, IHasTooltip
{
private readonly SpriteIcon icon;
private SampleChannel sampleHover;
private SampleChannel sampleClick;
/// <summary>
/// The action to fire upon click, if <see cref="IsEnabled"/> is set to true.
/// </summary>
public Action Action;
private bool isEnabled;
/// <summary>
/// If set to true, upon click the <see cref="Action"/> will execute. It wont otherwise.
/// </summary>
public bool IsEnabled
{
get { return isEnabled; }
set
{
isEnabled = value;
icon.FadeTo(value ? 1 : 0.5f, 250);
}
}
public FontAwesome Icon
{
get { return icon.Icon; }
set { icon.Icon = value; }
}
/// <summary>
/// A simple icon that has an action upon click and can be disabled.
/// </summary>
public TooltipIconButton()
{
isEnabled = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
}
};
}
protected override bool OnClick(InputState state)
{
if (isEnabled)
{
sampleClick?.Play();
Action?.Invoke();
}
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
if (isEnabled)
sampleHover?.Play();
return base.OnHover(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover-soft");
sampleClick = audio.Sample.Get(@"UI/generic-select-soft");
}
public string TooltipText { get; set; }
}
}