mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 10:47:28 +08:00
132 lines
5.2 KiB
C#
132 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Lists;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Timing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Storyboards;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
|
{
|
|
private ISkin currentBeatmapSkin;
|
|
|
|
[Resolved]
|
|
private SkinManager skinManager { get; set; }
|
|
|
|
[Cached]
|
|
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
|
|
|
[Cached(typeof(HealthProcessor))]
|
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
|
|
|
protected override bool HasCustomSteps => true;
|
|
|
|
[Test]
|
|
public void TestEmptyLegacyBeatmapSkinFallsBack()
|
|
{
|
|
CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
|
|
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
|
|
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
|
|
}
|
|
|
|
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
|
|
{
|
|
CreateTest(() =>
|
|
{
|
|
AddStep("setup skins", () =>
|
|
{
|
|
skinManager.CurrentSkinInfo.Value = gameCurrentSkin;
|
|
currentBeatmapSkin = getBeatmapSkin();
|
|
});
|
|
});
|
|
}
|
|
|
|
protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
|
|
{
|
|
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
|
|
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
|
|
|
|
if (actualComponentsContainer == null)
|
|
return false;
|
|
|
|
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
|
|
|
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
|
|
if (expectedComponentsContainer == null)
|
|
return false;
|
|
|
|
var expectedComponentsAdjustmentContainer = new Container
|
|
{
|
|
Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
|
|
Size = actualComponentsContainer.DrawSize,
|
|
Child = expectedComponentsContainer,
|
|
};
|
|
|
|
Add(expectedComponentsAdjustmentContainer);
|
|
expectedComponentsAdjustmentContainer.UpdateSubTree();
|
|
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
|
|
Remove(expectedComponentsAdjustmentContainer);
|
|
|
|
return almostEqual(actualInfo, expectedInfo);
|
|
}
|
|
|
|
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
|
|
other != null
|
|
&& info.Type == other.Type
|
|
&& info.Anchor == other.Anchor
|
|
&& info.Origin == other.Origin
|
|
&& Precision.AlmostEquals(info.Position, other.Position, 1)
|
|
&& Precision.AlmostEquals(info.Scale, other.Scale)
|
|
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
|
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
|
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
|
|
|
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
|
|
|
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
|
{
|
|
private readonly ISkin beatmapSkin;
|
|
|
|
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
|
: base(beatmap, storyboard, referenceClock, audio)
|
|
{
|
|
this.beatmapSkin = beatmapSkin;
|
|
}
|
|
|
|
protected internal override ISkin GetSkin() => beatmapSkin;
|
|
}
|
|
|
|
private class TestOsuRuleset : OsuRuleset
|
|
{
|
|
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(skin);
|
|
|
|
private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
|
|
{
|
|
public TestOsuLegacySkinTransformer(ISkin skin)
|
|
: base(skin)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|