mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 13:22:55 +08:00
558 lines
21 KiB
C#
558 lines
21 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Mods;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.OnlinePlay.Match.Components;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
|
|
|
namespace osu.Game.Screens.OnlinePlay.Match
|
|
{
|
|
[Cached(typeof(IPreviewTrackOwner))]
|
|
public abstract partial class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner
|
|
{
|
|
[Cached(typeof(IBindable<PlaylistItem>))]
|
|
public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
|
|
|
|
public override bool? ApplyModTrackAdjustments => true;
|
|
|
|
protected override BackgroundScreen CreateBackground() => new RoomBackgroundScreen(Room.Playlist.FirstOrDefault())
|
|
{
|
|
SelectedItem = { BindTarget = SelectedItem }
|
|
};
|
|
|
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
|
|
/// <summary>
|
|
/// A container that provides controls for selection of user mods.
|
|
/// This will be shown/hidden automatically when applicable.
|
|
/// </summary>
|
|
protected Drawable UserModsSection;
|
|
|
|
private Sample sampleStart;
|
|
|
|
/// <summary>
|
|
/// Any mods applied by/to the local user.
|
|
/// </summary>
|
|
protected readonly Bindable<IReadOnlyList<Mod>> UserMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
|
|
|
protected readonly IBindable<long?> RoomId = new Bindable<long?>();
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IOverlayManager overlayManager { get; set; }
|
|
|
|
[Resolved]
|
|
private MusicController music { get; set; }
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmapManager { get; set; }
|
|
|
|
[Resolved]
|
|
protected RulesetStore Rulesets { get; private set; }
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; } = null!;
|
|
|
|
[Resolved(canBeNull: true)]
|
|
protected OnlinePlayScreen ParentScreen { get; private set; }
|
|
|
|
[Cached]
|
|
private readonly OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
|
|
|
|
protected IBindable<BeatmapAvailability> BeatmapAvailability => beatmapAvailabilityTracker.Availability;
|
|
|
|
public readonly Room Room;
|
|
private readonly bool allowEdit;
|
|
|
|
internal ModSelectOverlay UserModsSelectOverlay { get; private set; }
|
|
|
|
[CanBeNull]
|
|
private IDisposable userModsSelectOverlayRegistration;
|
|
|
|
private RoomSettingsOverlay settingsOverlay;
|
|
private Drawable mainContent;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="RoomSubScreen"/>.
|
|
/// </summary>
|
|
/// <param name="room">The <see cref="Room"/>.</param>
|
|
/// <param name="allowEdit">Whether to allow editing room settings post-creation.</param>
|
|
protected RoomSubScreen(Room room, bool allowEdit = true)
|
|
{
|
|
Room = room;
|
|
this.allowEdit = allowEdit;
|
|
|
|
Padding = new MarginPadding { Top = Header.HEIGHT };
|
|
|
|
RoomId.BindTo(room.RoomID);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio)
|
|
{
|
|
sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
|
|
|
|
InternalChild = new PopoverContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
beatmapAvailabilityTracker,
|
|
new MultiplayerRoomSounds(),
|
|
new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
RowDimensions = new[]
|
|
{
|
|
new Dimension(),
|
|
new Dimension(GridSizeMode.Absolute, 50)
|
|
},
|
|
Content = new[]
|
|
{
|
|
// Padded main content (drawable room + main content)
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding
|
|
{
|
|
Horizontal = WaveOverlayContainer.WIDTH_PADDING,
|
|
Bottom = 30
|
|
},
|
|
Children = new[]
|
|
{
|
|
mainContent = new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
RowDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.AutoSize),
|
|
new Dimension(GridSizeMode.Absolute, 10)
|
|
},
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new DrawableMatchRoom(Room, allowEdit)
|
|
{
|
|
OnEdit = () => settingsOverlay.Show(),
|
|
SelectedItem = { BindTarget = SelectedItem }
|
|
}
|
|
},
|
|
null,
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
CornerRadius = 10,
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4Extensions.FromHex(@"3e3a44") // Temporary.
|
|
},
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding(20),
|
|
Child = CreateMainContent(),
|
|
},
|
|
new Container
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
// Resolves 1px masking errors between the settings overlay and the room panel.
|
|
Padding = new MarginPadding(-1),
|
|
Child = settingsOverlay = CreateRoomSettingsOverlay(Room)
|
|
}
|
|
},
|
|
},
|
|
},
|
|
// Footer
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4Extensions.FromHex(@"28242d") // Temporary.
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding(5),
|
|
Child = CreateFooter()
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay
|
|
{
|
|
SelectedMods = { BindTarget = UserMods },
|
|
IsValidMod = _ => false
|
|
});
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
RoomId.BindValueChanged(id =>
|
|
{
|
|
if (id.NewValue == null)
|
|
{
|
|
// A new room is being created.
|
|
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
|
|
mainContent.Hide();
|
|
settingsOverlay.Show();
|
|
}
|
|
else
|
|
{
|
|
mainContent.Show();
|
|
settingsOverlay.Hide();
|
|
}
|
|
}, true);
|
|
|
|
SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
|
|
UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods));
|
|
|
|
beatmapAvailabilityTracker.SelectedItem.BindTo(SelectedItem);
|
|
beatmapAvailabilityTracker.Availability.BindValueChanged(_ => updateWorkingBeatmap());
|
|
|
|
userModsSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(UserModsSelectOverlay);
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
return new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
|
|
{
|
|
Model = { Value = Room }
|
|
};
|
|
}
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private IDialogOverlay dialogOverlay { get; set; }
|
|
|
|
protected virtual bool IsConnected => api.State.Value == APIState.Online;
|
|
|
|
public override bool OnBackButton()
|
|
{
|
|
if (Room.RoomID.Value == null)
|
|
{
|
|
if (!ensureExitConfirmed())
|
|
return true;
|
|
|
|
settingsOverlay.Hide();
|
|
return base.OnBackButton();
|
|
}
|
|
|
|
if (UserModsSelectOverlay.State.Value == Visibility.Visible)
|
|
{
|
|
UserModsSelectOverlay.Hide();
|
|
return true;
|
|
}
|
|
|
|
if (settingsOverlay.State.Value == Visibility.Visible)
|
|
{
|
|
settingsOverlay.Hide();
|
|
return true;
|
|
}
|
|
|
|
return base.OnBackButton();
|
|
}
|
|
|
|
protected void ShowUserModSelect() => UserModsSelectOverlay.Show();
|
|
|
|
public override void OnEntering(ScreenTransitionEvent e)
|
|
{
|
|
base.OnEntering(e);
|
|
beginHandlingTrack();
|
|
}
|
|
|
|
public override void OnSuspending(ScreenTransitionEvent e)
|
|
{
|
|
// Should be a noop in most cases, but let's ensure beyond doubt that the beatmap is in a correct state.
|
|
updateWorkingBeatmap();
|
|
|
|
onLeaving();
|
|
base.OnSuspending(e);
|
|
}
|
|
|
|
public override void OnResuming(ScreenTransitionEvent e)
|
|
{
|
|
base.OnResuming(e);
|
|
updateWorkingBeatmap();
|
|
beginHandlingTrack();
|
|
Scheduler.AddOnce(UpdateMods);
|
|
Scheduler.AddOnce(updateRuleset);
|
|
}
|
|
|
|
protected bool ExitConfirmed { get; private set; }
|
|
|
|
public override bool OnExiting(ScreenExitEvent e)
|
|
{
|
|
if (!ensureExitConfirmed())
|
|
return true;
|
|
|
|
RoomManager?.PartRoom();
|
|
Mods.Value = Array.Empty<Mod>();
|
|
|
|
onLeaving();
|
|
|
|
return base.OnExiting(e);
|
|
}
|
|
|
|
private bool ensureExitConfirmed()
|
|
{
|
|
if (ExitConfirmed)
|
|
return true;
|
|
|
|
if (!IsConnected)
|
|
return true;
|
|
|
|
bool hasUnsavedChanges = Room.RoomID.Value == null && Room.Playlist.Count > 0;
|
|
|
|
if (dialogOverlay == null || !hasUnsavedChanges)
|
|
return true;
|
|
|
|
// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
|
|
if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog discardChangesDialog)
|
|
{
|
|
discardChangesDialog.Flash();
|
|
return false;
|
|
}
|
|
|
|
dialogOverlay.Push(new ConfirmDiscardChangesDialog(() =>
|
|
{
|
|
ExitConfirmed = true;
|
|
settingsOverlay.Hide();
|
|
this.Exit();
|
|
}));
|
|
|
|
return false;
|
|
}
|
|
|
|
protected void StartPlay()
|
|
{
|
|
// User may be at song select or otherwise when the host starts gameplay.
|
|
// Ensure that they first return to this screen, else global bindables (beatmap etc.) may be in a bad state.
|
|
if (!this.IsCurrentScreen())
|
|
{
|
|
this.MakeCurrent();
|
|
|
|
Schedule(StartPlay);
|
|
return;
|
|
}
|
|
|
|
sampleStart?.Play();
|
|
|
|
// fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes).
|
|
var targetScreen = (Screen)ParentScreen ?? this;
|
|
|
|
targetScreen.Push(CreateGameplayScreen());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the gameplay screen to be entered.
|
|
/// </summary>
|
|
/// <returns>The screen to enter.</returns>
|
|
protected abstract Screen CreateGameplayScreen();
|
|
|
|
private void selectedItemChanged()
|
|
{
|
|
updateWorkingBeatmap();
|
|
|
|
var selected = SelectedItem.Value;
|
|
|
|
if (selected == null)
|
|
return;
|
|
|
|
var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
|
|
Debug.Assert(rulesetInstance != null);
|
|
var allowedMods = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance));
|
|
|
|
// Remove any user mods that are no longer allowed.
|
|
UserMods.Value = UserMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToList();
|
|
|
|
UpdateMods();
|
|
updateRuleset();
|
|
|
|
if (!selected.AllowedMods.Any())
|
|
{
|
|
UserModsSection?.Hide();
|
|
UserModsSelectOverlay.Hide();
|
|
UserModsSelectOverlay.IsValidMod = _ => false;
|
|
}
|
|
else
|
|
{
|
|
UserModsSection?.Show();
|
|
UserModsSelectOverlay.IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType());
|
|
}
|
|
}
|
|
|
|
private void updateWorkingBeatmap()
|
|
{
|
|
if (SelectedItem.Value == null || !this.IsCurrentScreen())
|
|
return;
|
|
|
|
var beatmap = SelectedItem.Value?.Beatmap;
|
|
|
|
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
|
|
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID);
|
|
|
|
UserModsSelectOverlay.Beatmap = Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
|
}
|
|
|
|
protected virtual void UpdateMods()
|
|
{
|
|
if (SelectedItem.Value == null || !this.IsCurrentScreen())
|
|
return;
|
|
|
|
var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance();
|
|
Debug.Assert(rulesetInstance != null);
|
|
Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList();
|
|
}
|
|
|
|
private void updateRuleset()
|
|
{
|
|
if (SelectedItem.Value == null || !this.IsCurrentScreen())
|
|
return;
|
|
|
|
Ruleset.Value = Rulesets.GetRuleset(SelectedItem.Value.RulesetID);
|
|
}
|
|
|
|
private void beginHandlingTrack()
|
|
{
|
|
Beatmap.BindValueChanged(applyLoopingToTrack, true);
|
|
}
|
|
|
|
private void onLeaving()
|
|
{
|
|
UserModsSelectOverlay.Hide();
|
|
endHandlingTrack();
|
|
}
|
|
|
|
private void endHandlingTrack()
|
|
{
|
|
Beatmap.ValueChanged -= applyLoopingToTrack;
|
|
cancelTrackLooping();
|
|
}
|
|
|
|
private void applyLoopingToTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
|
|
{
|
|
if (!this.IsCurrentScreen())
|
|
return;
|
|
|
|
var track = Beatmap.Value?.Track;
|
|
|
|
if (track != null)
|
|
{
|
|
Beatmap.Value.PrepareTrackForPreview(true);
|
|
music?.EnsurePlayingSomething();
|
|
}
|
|
}
|
|
|
|
private void cancelTrackLooping()
|
|
{
|
|
var track = Beatmap.Value?.Track;
|
|
|
|
if (track != null)
|
|
track.Looping = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the main centred content.
|
|
/// </summary>
|
|
protected abstract Drawable CreateMainContent();
|
|
|
|
/// <summary>
|
|
/// Creates the footer content.
|
|
/// </summary>
|
|
protected abstract Drawable CreateFooter();
|
|
|
|
/// <summary>
|
|
/// Creates the room settings overlay.
|
|
/// </summary>
|
|
/// <param name="room">The room to change the settings of.</param>
|
|
protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room);
|
|
|
|
public partial class UserModSelectButton : PurpleRoundedButton, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
if (e.Action == GlobalAction.ToggleModSelection && !e.Repeat)
|
|
{
|
|
TriggerClick();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
userModsSelectOverlayRegistration?.Dispose();
|
|
}
|
|
}
|
|
}
|