mirror of
https://github.com/ppy/osu.git
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4a4ef91bc9
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.OnlinePlay.Match
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{
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public partial class RoomModSelectOverlay : UserModSelectOverlay
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{
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[Resolved]
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private IBindable<PlaylistItem> selectedItem { get; set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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private readonly List<Mod> roomRequiredMods = new List<Mod>();
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public RoomModSelectOverlay()
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: base(OverlayColourScheme.Plum)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedItem.BindValueChanged(v =>
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{
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roomRequiredMods.Clear();
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if (v.NewValue is PlaylistItem item)
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{
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var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance();
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Debug.Assert(rulesetInstance != null);
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roomRequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
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}
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ActiveMods.Value = ComputeActiveMods();
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}, true);
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}
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protected override IReadOnlyList<Mod> ComputeActiveMods() => roomRequiredMods.Concat(base.ComputeActiveMods()).ToList();
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}
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}
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