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osu-lazer/osu.Game/Screens/Play/IGameplayClock.cs
2022-08-15 18:30:53 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.Play
{
public interface IGameplayClock : IFrameBasedClock
{
/// <summary>
/// The rate of gameplay when playback is at 100%.
/// This excludes any seeking / user adjustments.
/// </summary>
double TrueGameplayRate { get; }
/// <summary>
/// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>.
/// </summary>
/// <remarks>
/// If not set, a value of zero will be used.
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
/// </remarks>
double? StartTime { get; }
/// <summary>
/// All adjustments applied to this clock which don't come from gameplay or mods.
/// </summary>
IEnumerable<Bindable<double>> NonGameplayAdjustments { get; }
IBindable<bool> IsPaused { get; }
}
}