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I read through this thinking "why doesn't Previous get assigned to currentEncoding here? But it's because the initializer runs right after the ctor and before the "method" returns. So really there's 3 operations running on one line here - ctor, init, and assignment.
51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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{
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/// <summary>
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/// Encodes a list of <see cref="MonoEncoding"/>s.
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/// <see cref="MonoEncoding"/>s with the same <see cref="MonoEncoding.RunLength"/> are grouped together.
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/// </summary>
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public class ColourEncoding
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{
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/// <summary>
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/// <see cref="MonoEncoding"/>s that are grouped together within this <see cref="ColourEncoding"/>.
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/// </summary>
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public readonly List<MonoEncoding> Payload = new List<MonoEncoding>();
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/// <summary>
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/// The parent <see cref="CoupledColourEncoding"/> that contains this <see cref="ColourEncoding"/>
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/// </summary>
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public CoupledColourEncoding? Parent;
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/// <summary>
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/// Index of this encoding within it's parent encoding
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/// </summary>
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public int Index;
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/// <summary>
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/// Determine if this <see cref="ColourEncoding"/> is a repetition of another <see cref="ColourEncoding"/>. This
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/// is a strict comparison and is true if and only if the colour sequence is exactly the same.
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/// </summary>
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public bool IsRepetitionOf(ColourEncoding other)
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{
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return HasIdenticalMonoLength(other) &&
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other.Payload.Count == Payload.Count &&
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(other.Payload[0].EncodedData[0].BaseObject as Hit)?.Type ==
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(Payload[0].EncodedData[0].BaseObject as Hit)?.Type;
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}
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/// <summary>
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/// Determine if this <see cref="ColourEncoding"/> has the same mono length of another <see cref="ColourEncoding"/>.
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/// </summary>
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public bool HasIdenticalMonoLength(ColourEncoding other)
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{
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return other.Payload[0].RunLength == Payload[0].RunLength;
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}
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}
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}
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