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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs

50 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Reflection;
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
[TestCase("taiko-normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
SetupSkins(expectedSample, expectedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertBeatmapLookup(expectedSample);
}
[TestCase("taiko-normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
SetupSkins(string.Empty, expectedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertUserLookup(expectedSample);
}
[TestCase("taiko-normal-hitnormal2")]
public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample)
{
SetupSkins(string.Empty, unwantedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertNoLookup(unwantedSample);
}
}
}