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145 lines
5.5 KiB
C#
145 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
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{
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/// <summary>
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/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
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/// </summary>
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public const double MIN_TIME_RANGE = 290;
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/// <summary>
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/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
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/// </summary>
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public const double MAX_TIME_RANGE = 11485;
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protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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public IEnumerable<BarLine> BarLines;
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protected override bool RelativeScaleBeatLengths => true;
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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public ScrollVisualisationMethod ScrollMethod
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{
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get => scrollMethod;
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set
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{
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if (IsLoaded)
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throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
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scrollMethod = value;
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}
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}
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private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
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protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly BindableDouble configTimeRange = new BindableDouble();
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// Stores the current speed adjustment active in gameplay.
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private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
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public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var mod in Mods.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(speedAdjustmentTrack);
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bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
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foreach (var p in ControlPoints)
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{
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// Mania doesn't care about global velocity
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p.Velocity = 1;
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p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier;
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// For non-mania beatmap, speed changes should only happen through timing points
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if (!isForCurrentRuleset)
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p.EffectPoint = new EffectControlPoint();
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}
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
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TimeRange.MinValue = configTimeRange.MinValue;
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TimeRange.MaxValue = configTimeRange.MaxValue;
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}
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protected override void AdjustScrollSpeed(int amount)
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{
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this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
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}
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private double relativeTimeRange
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{
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get => MAX_TIME_RANGE / configTimeRange.Value;
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set => configTimeRange.Value = MAX_TIME_RANGE / value;
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}
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protected override void Update()
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{
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base.Update();
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updateTimeRange();
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}
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private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
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public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
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protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h) => null;
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score);
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}
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}
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