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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
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{
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/// <summary>
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/// The intended <see cref="StageDefinition"/> for this component.
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/// May be null if the component is not a direct member of a <see cref="Stage"/>.
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/// </summary>
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public readonly StageDefinition? StageDefinition;
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/// <summary>
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/// Creates a new <see cref="ManiaSkinComponent"/>.
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/// </summary>
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/// <param name="component">The component.</param>
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/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
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public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
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: base(component)
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{
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StageDefinition = stageDefinition;
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}
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protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
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protected override string ComponentName => Component.ToString().ToLower();
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}
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public enum ManiaSkinComponents
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{
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ColumnBackground,
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HitTarget,
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KeyArea,
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Note,
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HoldNoteHead,
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HoldNoteTail,
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HoldNoteBody,
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HitExplosion,
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StageBackground,
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StageForeground,
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}
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}
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