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21dba621f0
Fixes the main part of https://github.com/ppy/osu/issues/31144. Support for selecting a video will come later. Making this work was an absolutely awful time full of dealing with delightfully kooky issues, and yielded in a very weird-shaped contraption. There is at least one issue remaining wherein storyboard videos do not actually display until the track is started in editor, but that is 99% a framework issue and I do not currently have the mental fortitude to diagnose further.
208 lines
8.1 KiB
C#
208 lines
8.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Localisation;
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using osu.Game.Models;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Utils;
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namespace osu.Game.Screens.Edit.Setup
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{
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public partial class ResourcesSection : SetupSection
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{
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private FormBeatmapFileSelector audioTrackChooser = null!;
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private FormBeatmapFileSelector backgroundChooser = null!;
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public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
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[Resolved]
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private MusicController music { get; set; } = null!;
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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private IBindable<WorkingBeatmap> working { get; set; } = null!;
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[Resolved]
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private Editor? editor { get; set; }
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[Resolved]
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private SetupScreen setupScreen { get; set; } = null!;
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private SetupScreenHeaderBackground headerBackground = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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headerBackground = new SetupScreenHeaderBackground
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{
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RelativeSizeAxes = Axes.X,
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Height = 110,
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};
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bool beatmapHasMultipleDifficulties = working.Value.BeatmapSetInfo.Beatmaps.Count > 1;
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Children = new Drawable[]
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{
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backgroundChooser = new FormBeatmapFileSelector(beatmapHasMultipleDifficulties, SupportedExtensions.IMAGE_EXTENSIONS)
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{
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Caption = GameplaySettingsStrings.BackgroundHeader,
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PlaceholderText = EditorSetupStrings.ClickToSelectBackground,
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},
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audioTrackChooser = new FormBeatmapFileSelector(beatmapHasMultipleDifficulties, SupportedExtensions.AUDIO_EXTENSIONS)
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{
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Caption = EditorSetupStrings.AudioTrack,
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PlaceholderText = EditorSetupStrings.ClickToSelectTrack,
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},
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};
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backgroundChooser.PreviewContainer.Add(headerBackground);
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if (!string.IsNullOrEmpty(working.Value.Metadata.BackgroundFile))
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backgroundChooser.Current.Value = new FileInfo(working.Value.Metadata.BackgroundFile);
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if (!string.IsNullOrEmpty(working.Value.Metadata.AudioFile))
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audioTrackChooser.Current.Value = new FileInfo(working.Value.Metadata.AudioFile);
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backgroundChooser.Current.BindValueChanged(backgroundChanged);
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audioTrackChooser.Current.BindValueChanged(audioTrackChanged);
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}
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public bool ChangeBackgroundImage(FileInfo source, bool applyToAllDifficulties)
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{
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if (!source.Exists)
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return false;
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changeResource(source, applyToAllDifficulties, @"bg",
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metadata => metadata.BackgroundFile,
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(metadata, name) => metadata.BackgroundFile = name);
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headerBackground.UpdateBackground();
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editor?.ApplyToBackground(bg => ((EditorBackgroundScreen)bg).RefreshBackground());
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return true;
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}
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public bool ChangeAudioTrack(FileInfo source, bool applyToAllDifficulties)
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{
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if (!source.Exists)
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return false;
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var tagSource = TagLib.File.Create(source.FullName);
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changeResource(source, applyToAllDifficulties, @"audio",
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metadata => metadata.AudioFile,
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(metadata, name) =>
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{
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metadata.AudioFile = name;
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string artist = tagSource.Tag.JoinedAlbumArtists;
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if (!string.IsNullOrWhiteSpace(artist))
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{
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metadata.ArtistUnicode = artist;
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metadata.Artist = MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode);
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}
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string title = tagSource.Tag.Title;
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if (!string.IsNullOrEmpty(title))
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{
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metadata.TitleUnicode = title;
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metadata.Title = MetadataUtils.StripNonRomanisedCharacters(metadata.TitleUnicode);
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}
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});
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music.ReloadCurrentTrack();
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setupScreen.MetadataChanged?.Invoke();
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return true;
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}
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private void changeResource(FileInfo source, bool applyToAllDifficulties, string baseFilename, Func<BeatmapMetadata, string> readFilename, Action<BeatmapMetadata, string> writeMetadata)
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{
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var set = working.Value.BeatmapSetInfo;
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var beatmap = working.Value.BeatmapInfo;
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var otherBeatmaps = set.Beatmaps.Where(b => !b.Equals(beatmap));
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// First, clean up files which will no longer be used.
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if (applyToAllDifficulties)
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{
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foreach (var b in set.Beatmaps)
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{
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if (set.GetFile(readFilename(b.Metadata)) is RealmNamedFileUsage otherExistingFile)
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beatmaps.DeleteFile(set, otherExistingFile);
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}
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}
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else
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{
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RealmNamedFileUsage? oldFile = set.GetFile(readFilename(working.Value.Metadata));
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if (oldFile != null)
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{
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bool oldFileUsedInOtherDiff = otherBeatmaps
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.Any(b => readFilename(b.Metadata) == oldFile.Filename);
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if (!oldFileUsedInOtherDiff)
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beatmaps.DeleteFile(set, oldFile);
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}
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}
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// Choose a new filename that doesn't clash with any other existing files.
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string newFilename = $"{baseFilename}{source.Extension}";
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if (set.GetFile(newFilename) != null)
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{
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string[] existingFilenames = set.Files.Select(f => f.Filename).Where(f =>
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f.StartsWith(baseFilename, StringComparison.OrdinalIgnoreCase) &&
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f.EndsWith(source.Extension, StringComparison.OrdinalIgnoreCase)).ToArray();
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newFilename = NamingUtils.GetNextBestFilename(existingFilenames, $@"{baseFilename}{source.Extension}");
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}
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using (var stream = source.OpenRead())
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beatmaps.AddFile(set, stream, newFilename);
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if (applyToAllDifficulties)
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{
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foreach (var b in otherBeatmaps)
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{
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writeMetadata(b.Metadata, newFilename);
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// save the difficulty to re-encode the .osu file, updating any reference of the old filename.
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//
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// note that this triggers a full save flow, including triggering a difficulty calculation.
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// this is not a cheap operation and should be reconsidered in the future.
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var beatmapWorking = beatmaps.GetWorkingBeatmap(b);
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beatmaps.Save(b, beatmapWorking.Beatmap, beatmapWorking.GetSkin());
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}
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}
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writeMetadata(beatmap.Metadata, newFilename);
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// editor change handler cannot be aware of any file changes or other difficulties having their metadata modified.
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// for simplicity's sake, trigger a save when changing any resource to ensure the change is correctly saved.
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editor?.Save();
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}
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private void backgroundChanged(ValueChangedEvent<FileInfo?> file)
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{
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if (file.NewValue == null || !ChangeBackgroundImage(file.NewValue, backgroundChooser.ApplyToAllDifficulties.Value))
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backgroundChooser.Current.Value = file.OldValue;
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}
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private void audioTrackChanged(ValueChangedEvent<FileInfo?> file)
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{
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if (file.NewValue == null || !ChangeAudioTrack(file.NewValue, audioTrackChooser.ApplyToAllDifficulties.Value))
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audioTrackChooser.Current.Value = file.OldValue;
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}
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}
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}
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