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osu-lazer/osu.Game/Rulesets/Objects
Naxess a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
..
Drawables Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
Legacy Fix last control point starting new segment 2021-04-05 17:49:36 +09:00
Types Add concurrent objects check 2021-04-26 20:17:18 +02:00
BarLineGenerator.cs Apply rounding to bar line start times 2020-05-17 22:11:13 +02:00
HitObject.cs Remove obsolete code 2021-04-09 13:56:58 +09:00
HitObjectLifetimeEntry.cs Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO." 2021-04-21 10:02:50 +09:00
HitObjectParser.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IBarLine.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
PathControlPoint.cs Undo public -> internal for PathControlPoint.Changed 2021-03-31 20:32:49 +02:00
SliderEventGenerator.cs Remove obsolete method 2020-11-18 21:26:35 +09:00
SliderPath.cs Centralise length validation function 2021-04-16 15:45:24 +09:00
SyntheticHitObjectEntry.cs Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO." 2021-04-21 10:02:50 +09:00