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a3570e18dd
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`. We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick. |
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.. | ||
Drawables | ||
Legacy | ||
Types | ||
BarLineGenerator.cs | ||
HitObject.cs | ||
HitObjectLifetimeEntry.cs | ||
HitObjectParser.cs | ||
IBarLine.cs | ||
PathControlPoint.cs | ||
SliderEventGenerator.cs | ||
SliderPath.cs | ||
SyntheticHitObjectEntry.cs |