mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:23:21 +08:00
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Mods
|
|
{
|
|
public partial class CatchModFlashlight : ModFlashlight<CatchHitObject>
|
|
{
|
|
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
|
|
|
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
|
|
{
|
|
MinValue = 0.5f,
|
|
MaxValue = 1.5f,
|
|
Precision = 0.1f
|
|
};
|
|
|
|
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
|
|
|
|
public override float DefaultFlashlightSize => 325;
|
|
|
|
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
|
|
|
|
private CatchPlayfield playfield = null!;
|
|
|
|
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
|
{
|
|
playfield = (CatchPlayfield)drawableRuleset.Playfield;
|
|
base.ApplyToDrawableRuleset(drawableRuleset);
|
|
}
|
|
|
|
private partial class CatchFlashlight : Flashlight
|
|
{
|
|
private readonly CatchPlayfield playfield;
|
|
|
|
public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
|
|
: base(modFlashlight)
|
|
{
|
|
this.playfield = playfield;
|
|
|
|
FlashlightSize = new Vector2(0, GetSize());
|
|
FlashlightSmoothness = 1.4f;
|
|
}
|
|
|
|
protected override float GetComboScaleFor(int combo)
|
|
{
|
|
if (combo >= 200)
|
|
return 0.770f;
|
|
if (combo >= 100)
|
|
return 0.885f;
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
|
|
}
|
|
|
|
protected override void UpdateFlashlightSize(float size)
|
|
{
|
|
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
|
|
}
|
|
|
|
protected override string FragmentShader => "CircularFlashlight";
|
|
}
|
|
}
|
|
}
|