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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ReverseArrowPiece.cs
2020-01-07 04:55:05 +01:00

49 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osuTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ReverseArrowPiece : BeatSyncedContainer
{
private readonly RepeatPoint repeatPoint;
public ReverseArrowPiece(RepeatPoint repeatPoint)
{
this.repeatPoint = repeatPoint;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f)
}, confineMode: ConfineMode.NoScaling)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
if (Clock.CurrentTime < repeatPoint.StartTime)
InternalChild.ScaleTo(1.3f).ScaleTo(1f, Math.Min(timingPoint.BeatLength, repeatPoint.StartTime - Clock.CurrentTime), Easing.Out);
}
}
}