mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:07:25 +08:00
130 lines
4.3 KiB
C#
130 lines
4.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Threading;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Screens.Play.HUD
|
|
{
|
|
public class HoldToQuit : Container
|
|
{
|
|
private readonly OsuSpriteText text;
|
|
private readonly HoldToQuitButton button;
|
|
|
|
public HoldToQuit()
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
text = new OsuSpriteText
|
|
{
|
|
Text = "Hold to Quit",
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft
|
|
},
|
|
button = new HoldToQuitButton(text)
|
|
{
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight
|
|
}
|
|
};
|
|
AutoSizeAxes = Axes.Both;
|
|
}
|
|
|
|
private class HoldToQuitButton : CircularContainer
|
|
{
|
|
private readonly OsuSpriteText text;
|
|
private SpriteIcon icon;
|
|
private CircularProgress progress;
|
|
|
|
private Action exitAction;
|
|
private ScheduledDelegate scheduledExitAction;
|
|
|
|
private readonly Scheduler scheduler;
|
|
private readonly StopwatchClock stopwatchClock;
|
|
|
|
private const int fade_duration = 200;
|
|
private const int text_display_time = 5000;
|
|
|
|
public HoldToQuitButton(OsuSpriteText text)
|
|
{
|
|
this.text = text;
|
|
scheduler = new Scheduler();
|
|
stopwatchClock = new StopwatchClock();
|
|
|
|
// TODO provide action
|
|
exitAction = () => Thread.Sleep(1);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
Masking = true;
|
|
Size = new Vector2(60);
|
|
AddRange(new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.Gray1,
|
|
Alpha = 0.8f,
|
|
},
|
|
icon = new SpriteIcon
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(15),
|
|
Icon = FontAwesome.fa_close
|
|
},
|
|
progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f }
|
|
});
|
|
scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time);
|
|
}
|
|
|
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|
{
|
|
icon.ScaleTo(1.5f);
|
|
text.FadeIn(fade_duration);
|
|
stopwatchClock.Restart();
|
|
scheduledExitAction = scheduler.AddDelayed(exitAction, 1000);
|
|
|
|
return base.OnMouseDown(state, args);
|
|
}
|
|
|
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
|
{
|
|
icon.ScaleTo(1f);
|
|
scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time);
|
|
stopwatchClock.Stop();
|
|
if (scheduledExitAction != null && !scheduledExitAction.Completed)
|
|
scheduledExitAction.Cancel();
|
|
progress.Current.SetDefault();
|
|
|
|
return base.OnMouseUp(state, args);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
scheduler.Update();
|
|
if (stopwatchClock.IsRunning)
|
|
{
|
|
var clampedTime = MathHelper.Clamp(stopwatchClock.CurrentTime, 0, 1000);
|
|
progress.Current.Value = clampedTime / 1000;
|
|
}
|
|
|
|
base.Update();
|
|
}
|
|
}
|
|
}
|
|
}
|