mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 22:37:26 +08:00
105 lines
3.9 KiB
C#
105 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
namespace osu.Game.Screens.Edit
|
|
{
|
|
public class EditorBeatmapProcessor : IBeatmapProcessor
|
|
{
|
|
public EditorBeatmap Beatmap { get; }
|
|
|
|
IBeatmap IBeatmapProcessor.Beatmap => Beatmap;
|
|
|
|
private readonly IBeatmapProcessor? rulesetBeatmapProcessor;
|
|
|
|
/// <summary>
|
|
/// Kept for the purposes of reducing redundant regeneration of automatic breaks.
|
|
/// </summary>
|
|
private HashSet<(double, double)> objectDurationCache = new HashSet<(double, double)>();
|
|
|
|
public EditorBeatmapProcessor(EditorBeatmap beatmap, Ruleset ruleset)
|
|
{
|
|
Beatmap = beatmap;
|
|
rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap);
|
|
}
|
|
|
|
public void PreProcess()
|
|
{
|
|
rulesetBeatmapProcessor?.PreProcess();
|
|
}
|
|
|
|
public void PostProcess()
|
|
{
|
|
rulesetBeatmapProcessor?.PostProcess();
|
|
|
|
autoGenerateBreaks();
|
|
}
|
|
|
|
private void autoGenerateBreaks()
|
|
{
|
|
var objectDuration = Beatmap.HitObjects.Select(ho => (ho.StartTime - ((ho as IHasTimePreempt)?.TimePreempt ?? 0), ho.GetEndTime())).ToHashSet();
|
|
|
|
if (objectDuration.SetEquals(objectDurationCache))
|
|
return;
|
|
|
|
objectDurationCache = objectDuration;
|
|
|
|
Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod);
|
|
|
|
foreach (var manualBreak in Beatmap.Breaks.ToList())
|
|
{
|
|
if (manualBreak.EndTime <= Beatmap.HitObjects.FirstOrDefault()?.StartTime
|
|
|| manualBreak.StartTime >= Beatmap.GetLastObjectTime()
|
|
|| Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime))
|
|
{
|
|
Beatmap.Breaks.Remove(manualBreak);
|
|
}
|
|
}
|
|
|
|
double currentMaxEndTime = double.MinValue;
|
|
|
|
for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
|
|
{
|
|
var previousObject = Beatmap.HitObjects[i - 1];
|
|
var nextObject = Beatmap.HitObjects[i];
|
|
|
|
// Keep track of the maximum end time encountered thus far.
|
|
// This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time.
|
|
// Note that we're relying on the implicit assumption that objects are sorted by start time,
|
|
// which is why similar tracking is not done for start time.
|
|
currentMaxEndTime = Math.Max(currentMaxEndTime, previousObject.GetEndTime());
|
|
|
|
if (nextObject.StartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
|
|
continue;
|
|
|
|
double breakStartTime = currentMaxEndTime + BreakPeriod.GAP_BEFORE_BREAK;
|
|
|
|
double breakEndTime = nextObject.StartTime;
|
|
|
|
if (nextObject is IHasTimePreempt hasTimePreempt)
|
|
breakEndTime -= hasTimePreempt.TimePreempt;
|
|
else
|
|
breakEndTime -= Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObject.StartTime).BeatLength * 2);
|
|
|
|
if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
|
|
continue;
|
|
|
|
var breakPeriod = new BreakPeriod(breakStartTime, breakEndTime);
|
|
|
|
if (Beatmap.Breaks.Any(b => b.Intersects(breakPeriod)))
|
|
continue;
|
|
|
|
Beatmap.Breaks.Add(breakPeriod);
|
|
}
|
|
}
|
|
}
|
|
}
|