mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 21:02:54 +08:00
118 lines
3.8 KiB
C#
118 lines
3.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Notifications;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
[TestFixture]
|
|
public class TestCaseNotificationOverlay : OsuTestCase
|
|
{
|
|
private readonly NotificationOverlay manager;
|
|
|
|
public TestCaseNotificationOverlay()
|
|
{
|
|
progressingNotifications.Clear();
|
|
|
|
Content.Add(manager = new NotificationOverlay
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
});
|
|
|
|
AddToggleStep(@"show", state => manager.State = state ? Visibility.Visible : Visibility.Hidden);
|
|
|
|
AddStep(@"simple #1", sendNotification1);
|
|
AddStep(@"simple #2", sendNotification2);
|
|
AddStep(@"progress #1", sendProgress1);
|
|
AddStep(@"progress #2", sendProgress2);
|
|
AddStep(@"barrage", () => sendBarrage());
|
|
}
|
|
|
|
private void sendBarrage(int remaining = 100)
|
|
{
|
|
switch (RNG.Next(0, 4))
|
|
{
|
|
case 0:
|
|
sendNotification1();
|
|
break;
|
|
case 1:
|
|
sendNotification2();
|
|
break;
|
|
case 2:
|
|
sendProgress1();
|
|
break;
|
|
case 3:
|
|
sendProgress2();
|
|
break;
|
|
}
|
|
|
|
if (remaining > 0)
|
|
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
|
|
|
|
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
|
{
|
|
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
|
|
if (p != null)
|
|
p.State = ProgressNotificationState.Active;
|
|
}
|
|
|
|
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
|
{
|
|
if (n.Progress < 1)
|
|
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
|
|
else
|
|
n.State = ProgressNotificationState.Completed;
|
|
}
|
|
}
|
|
|
|
private void sendProgress2()
|
|
{
|
|
var n = new ProgressNotification
|
|
{
|
|
Text = @"Downloading Haitai...",
|
|
CompletionText = "Downloaded Haitai!",
|
|
};
|
|
manager.Post(n);
|
|
progressingNotifications.Add(n);
|
|
}
|
|
|
|
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
|
|
|
private void sendProgress1()
|
|
{
|
|
var n = new ProgressNotification
|
|
{
|
|
Text = @"Uploading to BSS...",
|
|
CompletionText = "Uploaded to BSS!",
|
|
};
|
|
manager.Post(n);
|
|
progressingNotifications.Add(n);
|
|
}
|
|
|
|
private void sendNotification2()
|
|
{
|
|
manager.Post(new SimpleNotification { Text = @"You are amazing" });
|
|
}
|
|
|
|
private void sendNotification1()
|
|
{
|
|
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
|
}
|
|
}
|
|
}
|