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199 lines
7.3 KiB
C#
199 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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[Resolved]
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private IRulesetStore rulesetStore { get; set; }
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("populate ruleset statistics", () =>
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{
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Dictionary<string, UserStatistics> rulesetStatistics = new Dictionary<string, UserStatistics>();
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rulesetStore.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
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{
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rulesetStatistics[rulesetInfo.ShortName] = new UserStatistics
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{
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PP = getNecessaryPP(rulesetInfo.OnlineID)
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};
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});
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API.LocalUser.Value.RulesetsStatistics = rulesetStatistics;
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});
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decimal getNecessaryPP(int? rulesetID)
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{
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switch (rulesetID)
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{
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case 0:
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return 336; // recommended star rating of 2
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case 1:
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return 928; // SR 3
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case 2:
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return 1905; // SR 4
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case 3:
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return 3329; // SR 5
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default:
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return 0;
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}
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}
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}
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[Test]
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public void TestPresentedBeatmapIsRecommended()
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{
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List<BeatmapSetInfo> beatmapSets = null;
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const int import_count = 5;
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AddStep("import 5 maps", () =>
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 0; i < import_count; ++i)
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{
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beatmapSets.Add(importBeatmapSet(Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
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}
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});
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets));
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presentAndConfirm(() => beatmapSets[3], 2);
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}
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[Test]
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public void TestCurrentRulesetIsRecommended()
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{
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BeatmapSetInfo catchSet = null, mixedSet = null;
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AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(new[] { new CatchRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
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// Switch to catch
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presentAndConfirm(() => catchSet, 1);
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AddAssert("game-wide ruleset changed", () => Game.Ruleset.Value.Equals(catchSet.Beatmaps.First().Ruleset));
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// Present mixed difficulty set, expect current ruleset to be selected
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presentAndConfirm(() => mixedSet, 2);
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}
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[Test]
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public void TestBestRulesetIsRecommended()
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{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
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// Make sure we are on standard ruleset
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presentAndConfirm(() => osuSet, 1);
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// Present mixed difficulty set, expect ruleset with highest star difficulty
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presentAndConfirm(() => mixedSet, 3);
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}
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[Test]
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public void TestSecondBestRulesetIsRecommended()
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{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
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// Make sure we are on standard ruleset
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presentAndConfirm(() => osuSet, 1);
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// Present mixed difficulty set, expect ruleset with second highest star difficulty
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presentAndConfirm(() => mixedSet, 2);
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}
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[Test]
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public void TestCorrectStarRatingIsUsed()
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{
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BeatmapSetInfo osuSet = null, maniaSet = null;
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AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
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// Make sure we are on standard ruleset
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presentAndConfirm(() => osuSet, 1);
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// Present mania set, expect the difficulty that matches recommended mania star rating
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presentAndConfirm(() => maniaSet, 5);
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}
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private BeatmapSetInfo importBeatmapSet(IEnumerable<RulesetInfo> difficultyRulesets)
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{
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var rulesets = difficultyRulesets.ToArray();
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
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var importedBeatmapSet = Game.BeatmapManager.Import(beatmapSet);
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Debug.Assert(importedBeatmapSet != null);
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importedBeatmapSet.PerformWrite(s =>
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{
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for (int i = 0; i < rulesets.Length; i++)
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{
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var beatmap = s.Beatmaps[i];
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beatmap.StarRating = i + 1;
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beatmap.DifficultyName = $"SR{i + 1}";
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}
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});
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return importedBeatmapSet.Value;
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}
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private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
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private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
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{
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.MatchesOnlineID(getImport().Beatmaps[expectedDiff - 1]));
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}
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}
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}
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