1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-18 06:32:55 +08:00
osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckDelayedHitsounds.cs
tsrk a4e146ad9b
style: remove usage of HIT_FLOURISH
Unaware clueless usage
2023-09-01 21:02:43 +02:00

182 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Game.Audio;
using osu.Game.Extensions;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckDelayedHitsounds : ICheck
{
/// <summary>
/// Threshold at which point the sample is considered silent.
/// </summary>
private const float silence_threshold = 0.001f;
private const float falloff_factor = 0.95f;
private const int delay_threshold = 5;
private const int delay_threshold_negligible = 1;
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Delayed hit sounds.");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateConsequentDelay(this),
new IssueTemplateDelay(this),
new IssueTemplateDelayNoSilence(this),
new IssueTemplateMinorDelay(this),
new IssueTemplateMinorDelayNoSilence(this),
};
private float getAverageAmplitude(Waveform.Point point) => (point.AmplitudeLeft + point.AmplitudeRight) / 2;
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
if (beatmapSet == null)
yield break;
foreach (var file in beatmapSet.Files)
{
using (Stream? stream = context.WorkingBeatmap.GetStream(file.File.GetStoragePath()))
{
if (stream == null)
continue;
if (!isHitSound(file.Filename))
continue;
using Waveform waveform = new Waveform(stream);
var points = waveform.GetPoints();
// Skip muted samples
if (points.Length == 0 || points.Sum(getAverageAmplitude) <= silence_threshold)
continue;
float maxAmplitude = points.Select(getAverageAmplitude).Max();
int consequentDelay = 0;
int delay = 0;
float amplitude = 0;
while (delay + consequentDelay < points.Length)
{
amplitude += getAverageAmplitude(points[delay]);
// Reached peak amplitude/transient
if (amplitude >= maxAmplitude)
break;
amplitude *= falloff_factor;
if (amplitude < silence_threshold)
{
amplitude = 0;
consequentDelay++;
}
delay++;
}
if (consequentDelay >= delay_threshold)
yield return new IssueTemplateConsequentDelay(this).Create(file.Filename, consequentDelay);
else if (consequentDelay + delay >= delay_threshold)
{
if (consequentDelay > 0)
yield return new IssueTemplateDelay(this).Create(file.Filename, consequentDelay, delay);
else
yield return new IssueTemplateDelayNoSilence(this).Create(file.Filename, delay);
}
else if (consequentDelay + delay >= delay_threshold_negligible)
{
if (consequentDelay > 0)
yield return new IssueTemplateMinorDelay(this).Create(file.Filename, consequentDelay, delay);
else
yield return new IssueTemplateMinorDelayNoSilence(this).Create(file.Filename, delay);
}
}
}
}
private bool isHitSound(string filename)
{
if (!AudioCheckUtils.HasAudioExtension(filename))
return false;
// <bank>-<sampleset>
string[] parts = filename.ToLowerInvariant().Split('-');
if (parts.Length != 2)
return false;
string bank = parts[0];
string sampleSet = parts[1];
return HitSampleInfo.AllBanks.Contains(bank)
&& HitSampleInfo.AllAdditions.Append(HitSampleInfo.HIT_NORMAL).Any(sampleSet.StartsWith);
}
public class IssueTemplateConsequentDelay : IssueTemplate
{
public IssueTemplateConsequentDelay(ICheck check)
: base(check, IssueType.Problem,
"\"{0}\" has a {1:0.##} ms period of complete silence at the start.")
{
}
public Issue Create(string filename, int pureDelay) => new Issue(this, filename, pureDelay);
}
public class IssueTemplateDelay : IssueTemplate
{
public IssueTemplateDelay(ICheck check)
: base(check, IssueType.Warning,
"\"{0}\" has a transient delay of ~{1:0.##} ms, of which {2:0.##} ms is complete silence.")
{
}
public Issue Create(string filename, int consequentDelay, int delay) => new Issue(this, filename, delay, consequentDelay);
}
public class IssueTemplateDelayNoSilence : IssueTemplate
{
public IssueTemplateDelayNoSilence(ICheck check)
: base(check, IssueType.Warning,
"\"{0}\" has a transient delay of ~{1:0.##} ms.")
{
}
public Issue Create(string filename, int delay) => new Issue(this, filename, delay);
}
public class IssueTemplateMinorDelay : IssueTemplate
{
public IssueTemplateMinorDelay(ICheck check)
: base(check, IssueType.Negligible,
"\"{0}\" has a transient delay of ~{1:0.##} ms, of which {2:0.##} ms is complete silence.")
{
}
public Issue Create(string filename, int consequentDelay, int delay) => new Issue(this, filename, delay, consequentDelay);
}
public class IssueTemplateMinorDelayNoSilence : IssueTemplate
{
public IssueTemplateMinorDelayNoSilence(ICheck check)
: base(check, IssueType.Negligible,
"\"{0}\" has a transient delay of ~{1:0.##} ms.")
{
}
public Issue Create(string filename, int delay) => new Issue(this, filename, delay);
}
}
}