1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 17:02:55 +08:00
osu-lazer/osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
smoogipoo ee168f9a77 Split out drag selection box from post-capture box
Cleans up a lot of code, removes handles for now.
2018-02-12 18:20:05 +09:00

94 lines
3.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionLayer : CompositeDrawable
{
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
}
private SelectionDragger selectionDragger;
private CaptureBox captureBox;
private HitObjectCapturer capturer;
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
[BackgroundDependencyLoader]
private void load()
{
capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
capturer.HitObjectCaptured += h => capturedHitObjects.Add(h);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
capturedHitObjects.Clear();
captureBox?.Hide();
return true;
}
protected override bool OnDragStart(InputState state)
{
AddInternal(selectionDragger = new SelectionDragger());
return true;
}
protected override bool OnDrag(InputState state)
{
var dragPosition = state.Mouse.NativeState.Position;
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
selectionDragger.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
capturer.CaptureQuad(screenSpaceDragQuad);
return true;
}
protected override bool OnDragEnd(InputState state)
{
selectionDragger.Hide();
finishCapture();
return true;
}
protected override bool OnClick(InputState state)
{
if (capturer.CapturePoint(state.Mouse.NativeState.Position))
finishCapture();
return true;
}
private void finishCapture()
{
if (capturedHitObjects.Count == 0)
return;
// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here through both
// OnDragEnd and OnClick methods within a single frame, OnMouseDown doesn't help us here
captureBox?.Hide();
AddInternal(captureBox = new CaptureBox(this, capturedHitObjects.ToList()));
}
}
}