mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 17:02:55 +08:00
ee168f9a77
Cleans up a lot of code, removes handles for now.
94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class SelectionLayer : CompositeDrawable
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{
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private readonly Playfield playfield;
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public SelectionLayer(Playfield playfield)
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{
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this.playfield = playfield;
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RelativeSizeAxes = Axes.Both;
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}
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private SelectionDragger selectionDragger;
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private CaptureBox captureBox;
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private HitObjectCapturer capturer;
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private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
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[BackgroundDependencyLoader]
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private void load()
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{
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capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
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capturer.HitObjectCaptured += h => capturedHitObjects.Add(h);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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capturedHitObjects.Clear();
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captureBox?.Hide();
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return true;
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}
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protected override bool OnDragStart(InputState state)
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{
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AddInternal(selectionDragger = new SelectionDragger());
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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var dragPosition = state.Mouse.NativeState.Position;
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var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
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var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
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selectionDragger.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
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capturer.CaptureQuad(screenSpaceDragQuad);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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selectionDragger.Hide();
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finishCapture();
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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if (capturer.CapturePoint(state.Mouse.NativeState.Position))
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finishCapture();
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return true;
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}
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private void finishCapture()
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{
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if (capturedHitObjects.Count == 0)
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return;
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// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here through both
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// OnDragEnd and OnClick methods within a single frame, OnMouseDown doesn't help us here
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captureBox?.Hide();
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AddInternal(captureBox = new CaptureBox(this, capturedHitObjects.ToList()));
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}
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}
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}
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