mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 15:33:22 +08:00
118 lines
4.3 KiB
C#
118 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
|
{
|
|
public class CheckOffscreenObjects : ICheck
|
|
{
|
|
// A close approximation for the bounding box of the screen in gameplay on 4:3 aspect ratio.
|
|
// Uses gameplay space coordinates (512 x 384 playfield / 640 x 480 screen area).
|
|
// See https://github.com/ppy/osu/pull/12361#discussion_r612199777 for reference.
|
|
private const int min_x = -67;
|
|
private const int min_y = -60;
|
|
private const int max_x = 579;
|
|
private const int max_y = 428;
|
|
|
|
// The amount of milliseconds to step through a slider path at a time
|
|
// (higher = more performant, but higher false-negative chance).
|
|
private const int path_step_size = 5;
|
|
|
|
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Offscreen hitobjects");
|
|
|
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
|
{
|
|
new IssueTemplateOffscreenCircle(this),
|
|
new IssueTemplateOffscreenSlider(this)
|
|
};
|
|
|
|
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
|
{
|
|
foreach (var hitobject in context.Beatmap.HitObjects)
|
|
{
|
|
switch (hitobject)
|
|
{
|
|
case Slider slider:
|
|
{
|
|
foreach (var issue in sliderIssues(slider))
|
|
yield return issue;
|
|
|
|
break;
|
|
}
|
|
|
|
case HitCircle circle:
|
|
{
|
|
if (isOffscreen(circle.StackedPosition, circle.Radius))
|
|
yield return new IssueTemplateOffscreenCircle(this).Create(circle);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Steps through points on the slider to ensure the entire path is on-screen.
|
|
/// Returns at most one issue.
|
|
/// </summary>
|
|
/// <param name="slider">The slider whose path to check.</param>
|
|
/// <returns></returns>
|
|
private IEnumerable<Issue> sliderIssues(Slider slider)
|
|
{
|
|
for (int i = 0; i < slider.Distance; i += path_step_size)
|
|
{
|
|
double progress = i / slider.Distance;
|
|
Vector2 position = slider.StackedPositionAt(progress);
|
|
|
|
if (!isOffscreen(position, slider.Radius))
|
|
continue;
|
|
|
|
// `SpanDuration` ensures we don't include reverses.
|
|
double time = slider.StartTime + progress * slider.SpanDuration;
|
|
yield return new IssueTemplateOffscreenSlider(this).Create(slider, time);
|
|
|
|
yield break;
|
|
}
|
|
|
|
// Above loop may skip the last position in the slider due to step size.
|
|
if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
|
|
yield break;
|
|
|
|
yield return new IssueTemplateOffscreenSlider(this).Create(slider, slider.EndTime);
|
|
}
|
|
|
|
private bool isOffscreen(Vector2 position, double radius)
|
|
{
|
|
return position.X - radius < min_x || position.X + radius > max_x ||
|
|
position.Y - radius < min_y || position.Y + radius > max_y;
|
|
}
|
|
|
|
public class IssueTemplateOffscreenCircle : IssueTemplate
|
|
{
|
|
public IssueTemplateOffscreenCircle(ICheck check)
|
|
: base(check, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(HitCircle circle) => new Issue(circle, this);
|
|
}
|
|
|
|
public class IssueTemplateOffscreenSlider : IssueTemplate
|
|
{
|
|
public IssueTemplateOffscreenSlider(ICheck check)
|
|
: base(check, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
|
|
}
|
|
}
|
|
}
|