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osu-lazer/osu.Game/Screens/Edit/Setup/SetupScreen.cs
2024-05-24 11:25:29 +02:00

85 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
public partial class SetupScreen : EditorScreen
{
[Cached]
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
[Cached]
private SetupScreenHeader header = new SetupScreenHeader();
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
}
[BackgroundDependencyLoader]
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
{
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
var sectionsEnumerable = new List<SetupSection>
{
new ResourcesSection(),
new MetadataSection(),
ruleset.CreateEditorDifficultySection() ?? new DifficultySection(),
new ColoursSection(),
new DesignSection(),
};
var rulesetSpecificSection = ruleset.CreateEditorSetupSection();
if (rulesetSpecificSection != null)
sectionsEnumerable.Add(rulesetSpecificSection);
Add(new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
});
Add(sections.With(s =>
{
s.RelativeSizeAxes = Axes.Both;
s.ChildrenEnumerable = sectionsEnumerable;
s.FixedHeader = header;
}));
}
public override void OnExiting(ScreenExitEvent e)
{
base.OnExiting(e);
// Before exiting, trigger a focus loss.
//
// This is important to ensure that if the user is still editing a textbox, it will commit
// (and potentially block the exit procedure for save).
GetContainingFocusManager()?.TriggerFocusContention(this);
}
private partial class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
{
protected override UserTrackingScrollContainer CreateScrollContainer()
{
var scrollContainer = base.CreateScrollContainer();
// Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
scrollContainer.Margin = new MarginPadding { Top = 2 };
return scrollContainer;
}
}
}
}