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e3a41f6118
It needs to be explicitly stated that the users in this list are related to the *joined* room. Especially since it's sharing its variable name with `SpectatorStreamingClient` where it has the opposite meaning (is a list of *globally* playing players).
177 lines
6.3 KiB
C#
177 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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{
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[LongRunningLoad]
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public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
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{
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private readonly ScoreProcessor scoreProcessor;
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private readonly Dictionary<int, TrackedUserData> userScores = new Dictionary<int, TrackedUserData>();
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[Resolved]
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private StatefulMultiplayerClient multiplayerClient { get; set; }
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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private Bindable<ScoringMode> scoringMode;
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private readonly BindableList<int> playingUsers;
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/// <summary>
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/// Construct a new leaderboard.
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/// </summary>
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/// <param name="scoreProcessor">A score processor instance to handle score calculation for scores of users in the match.</param>
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/// <param name="userIds">IDs of all users in this match.</param>
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public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor, int[] userIds)
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{
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// todo: this will eventually need to be created per user to support different mod combinations.
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this.scoreProcessor = scoreProcessor;
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// todo: this will likely be passed in as User instances.
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playingUsers = new BindableList<int>(userIds);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IAPIProvider api)
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{
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streamingClient.OnNewFrames += handleIncomingFrames;
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foreach (var userId in playingUsers)
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{
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streamingClient.WatchUser(userId);
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// probably won't be required in the final implementation.
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var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
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var trackedUser = new TrackedUserData();
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userScores[userId] = trackedUser;
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var leaderboardScore = AddPlayer(resolvedUser, resolvedUser?.Id == api.LocalUser.Value.Id);
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((IBindable<double>)leaderboardScore.Accuracy).BindTo(trackedUser.Accuracy);
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((IBindable<double>)leaderboardScore.TotalScore).BindTo(trackedUser.Score);
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((IBindable<int>)leaderboardScore.Combo).BindTo(trackedUser.CurrentCombo);
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((IBindable<bool>)leaderboardScore.HasQuit).BindTo(trackedUser.UserQuit);
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}
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scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoringMode.BindValueChanged(updateAllScores, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually..
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foreach (int userId in playingUsers)
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{
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if (!multiplayerClient.CurrentMatchPlayingUserIds.Contains(userId))
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usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId }));
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}
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playingUsers.BindTo(multiplayerClient.CurrentMatchPlayingUserIds);
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playingUsers.BindCollectionChanged(usersChanged);
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}
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private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Remove:
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foreach (var userId in e.OldItems.OfType<int>())
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{
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streamingClient.StopWatchingUser(userId);
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if (userScores.TryGetValue(userId, out var trackedData))
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trackedData.MarkUserQuit();
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}
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break;
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}
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}
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private void updateAllScores(ValueChangedEvent<ScoringMode> mode)
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{
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foreach (var trackedData in userScores.Values)
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trackedData.UpdateScore(scoreProcessor, mode.NewValue);
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}
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private void handleIncomingFrames(int userId, FrameDataBundle bundle)
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{
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if (userScores.TryGetValue(userId, out var trackedData))
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{
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trackedData.LastHeader = bundle.Header;
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trackedData.UpdateScore(scoreProcessor, scoringMode.Value);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (streamingClient != null)
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{
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foreach (var user in playingUsers)
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{
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streamingClient.StopWatchingUser(user);
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}
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streamingClient.OnNewFrames -= handleIncomingFrames;
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}
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}
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private class TrackedUserData
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{
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public IBindableNumber<double> Score => score;
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private readonly BindableDouble score = new BindableDouble();
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public IBindableNumber<double> Accuracy => accuracy;
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private readonly BindableDouble accuracy = new BindableDouble(1);
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public IBindableNumber<int> CurrentCombo => currentCombo;
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private readonly BindableInt currentCombo = new BindableInt();
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public IBindable<bool> UserQuit => userQuit;
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private readonly BindableBool userQuit = new BindableBool();
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[CanBeNull]
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public FrameHeader LastHeader;
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public void MarkUserQuit() => userQuit.Value = true;
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public void UpdateScore(ScoreProcessor processor, ScoringMode mode)
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{
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if (LastHeader == null)
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return;
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score.Value = processor.GetImmediateScore(mode, LastHeader.MaxCombo, LastHeader.Statistics);
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accuracy.Value = LastHeader.Accuracy;
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currentCombo.Value = LastHeader.Combo;
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}
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}
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}
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}
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