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mirror of https://github.com/ppy/osu.git synced 2024-11-12 00:27:25 +08:00
osu-lazer/osu.Game/Online/Solo
Dean Herbert 634b6cdbbe Send beatmap has to server on solo score request
Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.

This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.

Will resolve the basic portion of #11922 after implemented server-side.
2022-07-02 12:16:17 +09:00
..
CreateSoloScoreRequest.cs Send beatmap has to server on solo score request 2022-07-02 12:16:17 +09:00
SubmitSoloScoreRequest.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SubmittableScore.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00