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78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osuTK.Graphics;
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using System.Collections.Generic;
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namespace osu.Game.Overlays
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{
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public class MainSettings : SettingsOverlay
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{
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private readonly KeyBindingOverlay keyBindingOverlay;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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{
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new GeneralSection(),
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new GraphicsSection(),
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new GameplaySection(),
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new AudioSection(),
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new SkinSection(),
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new InputSection(keyBindingOverlay),
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new OnlineSection(),
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new MaintenanceSection(),
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new DebugSection(),
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};
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protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
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protected override Drawable CreateFooter() => new SettingsFooter();
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public MainSettings()
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: base(true)
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{
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keyBindingOverlay = new KeyBindingOverlay
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{
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Depth = 1,
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Anchor = Anchor.TopRight,
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};
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keyBindingOverlay.StateChanged += keyBindingOverlay_StateChanged;
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}
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public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
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private void keyBindingOverlay_StateChanged(Visibility visibility)
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{
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switch (visibility)
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{
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case Visibility.Visible:
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Background.FadeTo(0.9f, 300, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint);
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break;
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case Visibility.Hidden:
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Background.FadeTo(0.6f, 500, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
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SectionsContainer.FadeIn(500, Easing.OutQuint);
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ContentContainer.MoveToX(0, 500, Easing.OutQuint);
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break;
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}
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}
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protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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ContentContainer.Add(keyBindingOverlay);
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}
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}
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}
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