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cfa1280028
This makes the assumption that languages will prefer having the number on the right
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class GameplayMenuOverlayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GameplayMenuOverlay";
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/// <summary>
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/// "Continue"
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/// </summary>
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public static LocalisableString Continue => new TranslatableString(getKey(@"continue"), @"Continue");
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/// <summary>
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/// "Retry"
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/// </summary>
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public static LocalisableString Retry => new TranslatableString(getKey(@"retry"), @"Retry");
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/// <summary>
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/// "Quit"
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/// </summary>
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public static LocalisableString Quit => new TranslatableString(getKey(@"quit"), @"Quit");
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/// <summary>
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/// "failed"
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/// </summary>
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public static LocalisableString FailedHeader => new TranslatableString(getKey(@"failed_header"), @"failed");
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/// <summary>
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/// "paused"
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/// </summary>
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public static LocalisableString PausedHeader => new TranslatableString(getKey(@"paused_header"), @"paused");
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/// <summary>
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/// "Retry count: "
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/// </summary>
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public static LocalisableString RetryCount => new TranslatableString(getKey(@"retry_count"), @"Retry count: ");
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/// <summary>
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/// "Song progress: "
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/// </summary>
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public static LocalisableString SongProgress => new TranslatableString(getKey(@"song_progress"), @"Song progress: ");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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} |