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osu-lazer/osu.Game.Tournament.Tests/NonVisual/LadderInfoSerialisationTest.cs
Dean Herbert 6549ca5304 Revert some usages of AsNonNull() in tests
We generally prefer `!` when it is unambiguous usage (ie. direct access).
2023-08-10 00:20:37 +09:00

66 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests.NonVisual
{
[TestFixture]
public class LadderInfoSerialisationTest
{
[Test]
public void TestDeserialise()
{
var ladder = createSampleLadder();
string serialised = JsonConvert.SerializeObject(ladder);
JsonConvert.DeserializeObject<LadderInfo>(serialised, new JsonPointConverter());
}
[Test]
public void TestSerialise()
{
var ladder = createSampleLadder();
JsonConvert.SerializeObject(ladder);
}
private static LadderInfo createSampleLadder()
{
var match = TournamentTestScene.CreateSampleMatch();
return new LadderInfo
{
PlayersPerTeam = { Value = 4 },
Teams =
{
match.Team1.Value!,
match.Team2.Value!,
},
Rounds =
{
new TournamentRound
{
Beatmaps =
{
new RoundBeatmap { Beatmap = TournamentTestScene.CreateSampleBeatmap() },
new RoundBeatmap { Beatmap = TournamentTestScene.CreateSampleBeatmap() },
}
}
},
Matches =
{
match,
},
Progressions =
{
new TournamentProgression(1, 2),
new TournamentProgression(1, 3, true),
}
};
}
}
}