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osu-lazer/osu.Game/Overlays/Chat/ChannelControl/ControlItemText.cs

73 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.ChannelControl
{
public class ControlItemText : Container
{
private bool hasUnread;
public bool HasUnread
{
get => hasUnread;
set
{
if (hasUnread == value)
return;
hasUnread = value;
updateText();
}
}
private readonly Channel channel;
private OsuSpriteText? text;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public ControlItemText(Channel channel)
{
this.channel = channel;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Child = text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = channel.Type == ChannelType.Public ? $"# {channel.Name.Substring(1)}" : channel.Name,
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
Colour = colourProvider.Light3,
Margin = new MarginPadding { Bottom = 2 },
RelativeSizeAxes = Axes.X,
Truncate = true,
};
}
private void updateText()
{
if (!IsLoaded)
return;
if (HasUnread)
text!.Colour = colourProvider.Content1;
else
text!.Colour = colourProvider.Light3;
}
}
}