mirror of
https://github.com/ppy/osu.git
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200 lines
7.2 KiB
C#
200 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing.Input;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public partial class TestSceneGameplayCursor : OsuSkinnableTestScene
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{
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[Cached]
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private GameplayState gameplayState;
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private OsuCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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private Drawable background;
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private readonly Bindable<bool> ripples = new Bindable<bool>();
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public TestSceneGameplayCursor()
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{
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var ruleset = new OsuRuleset();
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gameplayState = TestGameplayState.Create(ruleset);
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AddStep("change background colour", () =>
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{
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background?.Expire();
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Add(background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
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});
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});
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AddToggleStep("ripples", v => ripples.Value = v);
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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config.SetValue(OsuSetting.AutoCursorSize, true);
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gameplayState.Beatmap.Difficulty.CircleSize = val;
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Scheduler.AddOnce(loadContent);
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});
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AddStep("test cursor container", () => loadContent(false));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == 1);
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == userScale);
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}
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[Test]
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public void TestTopLeftOrigin()
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{
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AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
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}
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private void loadContent() => loadContent(false);
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private void loadContent(bool automated, Func<SkinProvidingContainer> skinProvider = null)
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{
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SetContents(_ =>
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{
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var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
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var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
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lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer();
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return inputManager.WithChild(skinContainer.WithChild(lastContainer));
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});
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}
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private class TopLeftCursorSkin : ISkin
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{
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public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => null;
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public ISample GetSample(ISampleInfo sampleInfo) => null;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case OsuSkinConfiguration osuLookup:
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if (osuLookup == OsuSkinConfiguration.CursorCentre)
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return SkinUtils.As<TValue>(new BindableBool());
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break;
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}
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return null;
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}
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}
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private partial class ClickingCursorContainer : OsuCursorContainer
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{
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private bool pressed;
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public bool Pressed
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{
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set
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{
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if (value == pressed)
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return;
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pressed = value;
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if (value)
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OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
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else
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OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
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}
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}
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protected override void Update()
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{
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base.Update();
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Pressed = ((int)(Time.Current / 1000)) % 2 == 0;
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}
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}
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private partial class MovingCursorInputManager : ManualInputManager
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{
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public MovingCursorInputManager()
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{
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UseParentInput = false;
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ShowVisualCursorGuide = false;
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}
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protected override void Update()
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{
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base.Update();
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const double spin_duration = 5000;
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double currentTime = Time.Current;
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double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
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Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
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MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
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}
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}
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}
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}
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