mirror of
https://github.com/ppy/osu.git
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3fe4b8fd1c
Also cleans up some weird code
94 lines
3.5 KiB
C#
94 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class MouseSettings : SettingsSubsection
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{
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<string> ignoredInputHandler;
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private SensitivitySetting sensitivity;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Raw input",
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Bindable = rawInputToggle
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},
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sensitivity = new SensitivitySetting
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{
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LabelText = "Cursor sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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},
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new SettingsCheckbox
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{
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LabelText = "Map absolute input to window",
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Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
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},
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new SettingsEnumDropdown<ConfineMouseMode>
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{
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LabelText = "Confine mouse cursor to window",
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Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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rawInputToggle.ValueChanged += enabled =>
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OsuTKRawMouseHandler";
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const string standard_mouse_handler = @"OsuTKMouseHandler";
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ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
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};
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ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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ignoredInputHandler.ValueChanged += handler =>
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{
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bool raw = !handler.NewValue.Contains("Raw");
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rawInputToggle.Value = raw;
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sensitivity.Bindable.Disabled = !raw;
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};
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ignoredInputHandler.TriggerChange();
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public SensitivitySetting()
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{
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KeyboardStep = 0.01f;
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TransferValueOnCommit = true;
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : $"{base.TooltipText}x";
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}
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}
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}
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